added ppu
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parent
1af2c37b70
commit
19d138fb5f
6 changed files with 216 additions and 3 deletions
101
NES Emulator/ppu.c
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101
NES Emulator/ppu.c
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#include "ppu.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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#include "bus.h"
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struct PPU* createPPU(struct Bus* parent)
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{
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struct PPU* ppu = (struct PPU*)malloc(sizeof(struct PPU));
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if (ppu == NULL)
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{
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fprintf(stderr, "Failed to allocate memory for PPU object.\n");
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exit(1);
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}
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ppu->bus = parent;
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for (int i = 0; i < 2; i++)
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{
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ppu->patternTables[i] = (Byte*)malloc(0x1000);
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if (ppu->patternTables[i] == NULL)
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{
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fprintf(stderr, "Failed to allocate memory for PPU pattern table #%d object.\n", i);
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exit(1);
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}
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memset(ppu->patternTables[i], 0, 0x1000);
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}
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for (int i = 0; i < 4; i++)
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{
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ppu->nametables[i] = (Byte*)malloc(0x0400);
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if (ppu->nametables[i] == NULL)
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{
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fprintf(stderr, "Failed to allocate memory for PPU nametable #%d object.\n", i);
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exit(1);
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}
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memset(ppu->nametables[i], 0, 0x0400);
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}
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ppu->paletteIndexes = (Byte*)malloc(0x20);
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if (ppu->paletteIndexes == NULL)
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{
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fprintf(stderr, "Failed to allocate memory for PPU palette RAM indexes.\n");
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exit(1);
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}
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ppu->oam = (Byte*)malloc(0x100);
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if (ppu->oam == NULL)
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{
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fprintf(stderr, "Failed to allocate memory for PPU OAM.\n");
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exit(1);
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}
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ppu->ppuctrl.raw = 0b00000000;
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ppu->ppumask.raw = 0b00000000;
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ppu->ppustatus.raw = 0b10100000;
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ppu->oamaddr = 0x00;
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ppu->ppuAddr = 0x00;
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ppu->ppuData = 0x00;
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ppu->x = 0;
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ppu->y = 0;
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return ppu;
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}
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void destroyPPU(struct PPU* ppu)
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{
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free(ppu->oam);
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free(ppu->paletteIndexes);
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free(ppu->nametables);
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free(ppu->patternTables);
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free(ppu);
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}
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Byte ppuRead(struct PPU* ppu, Word addr)
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{
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return 0x00;
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}
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void ppuWrite(struct PPU* ppu, Word addr, Byte val)
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{
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}
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void tickPPU(struct PPU* ppu)
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{
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ppu->x++;
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if (ppu->x == 341)
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{
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ppu->x = 0;
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ppu->y++;
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if (ppu->y == 261)
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ppu->y = 0;
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}
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}
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