NESEmulator/NES Emulator/main.c

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C
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#include "bus.h"
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#include "ppu.h"
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#include "cartridge.h"
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#include <stdio.h>
#include <SDL.h>
int main(int argc, char** argv)
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window* window = SDL_CreateWindow("NES Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1400, 900, SDL_WINDOW_SHOWN);
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if (window == NULL)
{
fprintf(stderr, "Failed to create SDL_Window.\n");
exit(1);
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL)
{
fprintf(stderr, "Failed to create SDL_Renderer\n");
exit(1);
}
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struct Bus* bus = createBus(renderer);
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SDL_Texture* patternTables[2];
for (int i = 0; i < 2; i++)
{
patternTables[i] = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB332, SDL_TEXTUREACCESS_STREAMING, 64, 64);
if (patternTables[i] == NULL)
{
fprintf(stderr, "Failed to create pattern table texture\n");
exit(-1);
}
}
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SDL_Event event;
int running = 1;
while(running)
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{
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while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
running = 0;
break;
}
} break;
}
}
doFrame(bus);
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SDL_SetRenderDrawColor(renderer, 20, 0, 20, 0);
SDL_RenderClear(renderer);
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getPatternTableTexture(bus->cartridge, patternTables[0], 0);
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SDL_Rect target = { 10, 10, 256, 256 };
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SDL_RenderCopy(renderer, patternTables[0], NULL, &target);
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getPatternTableTexture(bus->cartridge, patternTables[1], 1);
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target.x = 256 + 10 + 10;
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SDL_RenderCopy(renderer, patternTables[1], NULL, &target);
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SDL_Texture* tableTexture = getNameTableTexture(bus->ppu, 0);
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target.x = 10;
target.y = 256 + 10 + 10;
SDL_RenderCopy(renderer, tableTexture, NULL, &target);
tableTexture = getNameTableTexture(bus->ppu, 1);
target.x = 256 + 10 + 10;
SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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tableTexture = getRenderedNameTableTexture(bus->ppu, 0);
target.x = 10;
target.y = 256 + 10 + 10 + 10 + 256;
SDL_RenderCopy(renderer, tableTexture, NULL, &target);
tableTexture = getRenderedNameTableTexture(bus->ppu, 1);
target.x = 256 + 10 + 10;
SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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tableTexture = getScreenTexture(bus->ppu);
target.x = 10 + 256 + 10 + 256 + 10;
target.y = 10;
target.w = 256 * 3;
target.h = 240 * 3;
SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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SDL_RenderPresent(renderer);
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}
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for (int i = 0; i < 2; i++)
SDL_DestroyTexture(patternTables[i]);
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destroyBus(bus);
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SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
}