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201
LICENSE
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201
LICENSE
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@ -0,0 +1,201 @@
|
||||||
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Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
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|
||||||
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Copyright [yyyy] [name of copyright owner]
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Unless required by applicable law or agreed to in writing, software
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See the License for the specific language governing permissions and
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limitations under the License.
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|
@ -2,11 +2,12 @@ cmake_minimum_required(VERSION 3.10)
|
||||||
|
|
||||||
add_executable(mapviewer
|
add_executable(mapviewer
|
||||||
main.cpp
|
main.cpp
|
||||||
multipolygon.cpp
|
Multipolygon.cpp
|
||||||
|
Window.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(mapviewer PRIVATE
|
target_link_libraries(mapviewer PRIVATE
|
||||||
osmp
|
osmparser
|
||||||
triangle
|
triangle
|
||||||
glfw
|
glfw
|
||||||
glad
|
glad
|
||||||
|
|
56
src/Window.cpp
Normal file
56
src/Window.cpp
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
#include "Window.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <glad/glad.h>
|
||||||
|
#include <glfw/glfw3.h>
|
||||||
|
|
||||||
|
void Window::PollEvents()
|
||||||
|
{
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::Init()
|
||||||
|
{
|
||||||
|
glfwInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
Window::Window(const Vector2i& size, const std::string& title)
|
||||||
|
{
|
||||||
|
handle = glfwCreateWindow(size.x, size.y, title.c_str(), NULL, NULL);
|
||||||
|
if (!handle)
|
||||||
|
throw std::runtime_error("Failed to create window");
|
||||||
|
|
||||||
|
glfwMakeContextCurrent(handle);
|
||||||
|
|
||||||
|
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
|
||||||
|
throw std::runtime_error("Failed to load GL loader");
|
||||||
|
|
||||||
|
glViewport(0, 0, size.x, size.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
Window::~Window()
|
||||||
|
{
|
||||||
|
if(handle)
|
||||||
|
glfwDestroyWindow(handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
Window::operator bool() const
|
||||||
|
{
|
||||||
|
return !(bool)glfwWindowShouldClose(handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::Close()
|
||||||
|
{
|
||||||
|
glfwSetWindowShouldClose(handle, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::Clear(float r, float g, float b, float a)
|
||||||
|
{
|
||||||
|
glClearColor(r, g, b, a);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::SwapBuffers()
|
||||||
|
{
|
||||||
|
glfwSwapBuffers(handle);
|
||||||
|
}
|
26
src/Window.hpp
Normal file
26
src/Window.hpp
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
struct GLFWwindow;
|
||||||
|
|
||||||
|
class Window
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void PollEvents();
|
||||||
|
static void Init();
|
||||||
|
|
||||||
|
public:
|
||||||
|
Window(const Vector2i& size, const std::string& title);
|
||||||
|
~Window();
|
||||||
|
|
||||||
|
operator bool() const;
|
||||||
|
|
||||||
|
void Close();
|
||||||
|
void Clear(float r, float g, float b, float a);
|
||||||
|
void SwapBuffers();
|
||||||
|
|
||||||
|
private:
|
||||||
|
GLFWwindow* handle;
|
||||||
|
};
|
84
src/main.cpp
84
src/main.cpp
|
@ -4,9 +4,8 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
#include <osmp.hpp>
|
#include <osmp.hpp>
|
||||||
#include <SDL.h>
|
#include "multipolygon.hpp"
|
||||||
#include <SDL2_gfxPrimitives.h>
|
#include "Window.hpp"
|
||||||
#include <../include/multipolygon.hpp>
|
|
||||||
|
|
||||||
// Map values from one interval [A, B] to another [a, b]
|
// Map values from one interval [A, B] to another [a, b]
|
||||||
inline float Map(float A, float B, float a, float b, float x);
|
inline float Map(float A, float B, float a, float b, float x);
|
||||||
|
@ -14,33 +13,30 @@ inline float Map(float A, float B, float a, float b, float x);
|
||||||
typedef struct sArea
|
typedef struct sArea
|
||||||
{
|
{
|
||||||
size_t length;
|
size_t length;
|
||||||
Uint8 r = 0;
|
uint8_t r = 0;
|
||||||
Uint8 g = 0;
|
uint8_t g = 0;
|
||||||
Uint8 b = 10;
|
uint8_t b = 10;
|
||||||
Sint16* x;
|
int16_t* x;
|
||||||
Sint16* y;
|
int16_t* y;
|
||||||
} Area;
|
} Area;
|
||||||
|
|
||||||
typedef struct sHighway
|
typedef struct sHighway
|
||||||
{
|
{
|
||||||
size_t length;
|
size_t length;
|
||||||
Uint8 r, g, b;
|
uint8_t r, g, b;
|
||||||
SDL_FPoint* points;
|
Vector2f* points;
|
||||||
} Highway;
|
} Highway;
|
||||||
|
|
||||||
int main(int argc, char** argv)
|
int main(int argc, char** argv)
|
||||||
{
|
{
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
Window::Init();
|
||||||
// Load map data and calculate window size
|
|
||||||
SDL_DisplayMode DM;
|
|
||||||
SDL_GetCurrentDisplayMode(0, &DM);
|
|
||||||
|
|
||||||
std::cout << "Loading and parsing OSM XML file. This might take a bit..." << std::flush;
|
std::cout << "Loading and parsing OSM XML file. This might take a bit..." << std::flush;
|
||||||
osmp::Object* obj = new osmp::Object("leipzig.osm");
|
osmp::Object* obj = new osmp::Object("leipzig.osm");
|
||||||
std::cout << "Done!" << std::endl;
|
std::cout << "Done!" << std::endl;
|
||||||
osmp::Bounds bounds = obj->bounds;
|
osmp::Bounds bounds = obj->bounds;
|
||||||
float aspectRatio = (float)(bounds.maxlon - bounds.minlon) / (float)(bounds.maxlat - bounds.minlat);
|
float aspectRatio = (float)(bounds.maxlon - bounds.minlon) / (float)(bounds.maxlat - bounds.minlat);
|
||||||
int windowHeight = DM.h - 100;
|
int windowHeight = 900 - 100;
|
||||||
int windowWidth = windowHeight * aspectRatio;
|
int windowWidth = windowHeight * aspectRatio;
|
||||||
|
|
||||||
// Fetch all the ways
|
// Fetch all the ways
|
||||||
|
@ -63,8 +59,8 @@ int main(int argc, char** argv)
|
||||||
|
|
||||||
Area area;
|
Area area;
|
||||||
area.length = nodes.size();
|
area.length = nodes.size();
|
||||||
area.x = new Sint16[area.length];
|
area.x = new int16_t[area.length];
|
||||||
area.y = new Sint16[area.length];
|
area.y = new int16_t[area.length];
|
||||||
|
|
||||||
area.r = 150;
|
area.r = 150;
|
||||||
area.g = 150;
|
area.g = 150;
|
||||||
|
@ -82,7 +78,7 @@ int main(int argc, char** argv)
|
||||||
{
|
{
|
||||||
Highway highway;
|
Highway highway;
|
||||||
highway.length = nodes.size();
|
highway.length = nodes.size();
|
||||||
highway.points = new SDL_FPoint[highway.length];
|
highway.points = new Vector2f[highway.length];
|
||||||
|
|
||||||
for (int i = 0; i < highway.length; i++)
|
for (int i = 0; i < highway.length; i++)
|
||||||
{
|
{
|
||||||
|
@ -104,7 +100,7 @@ int main(int argc, char** argv)
|
||||||
{
|
{
|
||||||
Highway railway;
|
Highway railway;
|
||||||
railway.length = nodes.size();
|
railway.length = nodes.size();
|
||||||
railway.points = new SDL_FPoint[railway.length];
|
railway.points = new Vector2f[railway.length];
|
||||||
|
|
||||||
for (int i = 0; i < railway.length; i++)
|
for (int i = 0; i < railway.length; i++)
|
||||||
{
|
{
|
||||||
|
@ -139,65 +135,39 @@ int main(int argc, char** argv)
|
||||||
delete obj;
|
delete obj;
|
||||||
|
|
||||||
// Create Window + Renderer
|
// Create Window + Renderer
|
||||||
SDL_Window* window = SDL_CreateWindow("MapViewer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, SDL_WINDOW_SHOWN);
|
Window window(Vector2i{ 1280, 800 }, "Map Viewer");
|
||||||
if (window == nullptr)
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to create Window" << std::endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
|
|
||||||
if (renderer == nullptr)
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to create renderer" << std::endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Window loop
|
// Window loop
|
||||||
bool isOpen = true;
|
while ((bool)window)
|
||||||
SDL_Event e;
|
|
||||||
while (isOpen)
|
|
||||||
{
|
{
|
||||||
while (SDL_PollEvent(&e))
|
Window::PollEvents();
|
||||||
{
|
|
||||||
if (e.type == SDL_WINDOWEVENT)
|
|
||||||
{
|
|
||||||
switch (e.window.event)
|
|
||||||
{
|
|
||||||
case SDL_WINDOWEVENT_CLOSE:
|
|
||||||
isOpen = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_SetRenderDrawColor(renderer, 240, 240, 250, 255);
|
window.Clear(0.2f, 0.0f, 0.2f, 1.0f);
|
||||||
SDL_RenderClear(renderer);
|
|
||||||
|
|
||||||
for (Multipolygon& multipolygon : multipolygons) {
|
for (Multipolygon& multipolygon : multipolygons) {
|
||||||
multipolygon.Draw(renderer);
|
// multipolygon.Draw(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Area& area : buildings)
|
for (Area& area : buildings)
|
||||||
{
|
{
|
||||||
filledPolygonRGBA(renderer, area.x, area.y, area.length, area.r, area.g, area.b, 255);
|
// filledPolygonRGBA(renderer, area.x, area.y, area.length, area.r, area.g, area.b, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Highway& highway : highways)
|
for (Highway& highway : highways)
|
||||||
{
|
{
|
||||||
SDL_SetRenderDrawColor(renderer, highway.r, highway.g, highway.b, 255);
|
// SDL_SetRenderDrawColor(renderer, highway.r, highway.g, highway.b, 255);
|
||||||
SDL_RenderDrawLinesF(renderer, highway.points, highway.length);
|
// SDL_RenderDrawLinesF(renderer, highway.points, highway.length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SDL_RenderPresent(renderer);
|
window.SwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup time
|
// Cleanup time
|
||||||
SDL_DestroyRenderer(renderer);
|
// SDL_DestroyRenderer(renderer);
|
||||||
SDL_DestroyWindow(window);
|
// SDL_DestroyWindow(window);
|
||||||
|
|
||||||
SDL_Quit();
|
// SDL_Quit();
|
||||||
|
|
||||||
for (Area& area : buildings) {
|
for (Area& area : buildings) {
|
||||||
delete[] area.x;
|
delete[] area.x;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "..\include\multipolygon.hpp"
|
#include "Multipolygon.hpp"
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <array>
|
#include <array>
|
||||||
|
@ -7,10 +7,7 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include <triangle.h>
|
#include <triangle.h>
|
||||||
#include <osmway.hpp>
|
#include <osmp.hpp>
|
||||||
#include <osmnode.hpp>
|
|
||||||
#include <SDL.h>
|
|
||||||
#include <SDL2_gfxPrimitives.h>
|
|
||||||
|
|
||||||
#define BREAKIF(x) if(relation->id == x) __debugbreak()
|
#define BREAKIF(x) if(relation->id == x) __debugbreak()
|
||||||
#define INDEXOF(x, y, n) (y * n + x)
|
#define INDEXOF(x, y, n) (y * n + x)
|
||||||
|
@ -38,19 +35,19 @@ inline double Map(double A, double B, double a, double b, double x)
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Implement better algorithm
|
// TODO: Implement better algorithm
|
||||||
[[nodiscard]] bool Intersect(double p1_x, double p1_y, double p2_x, double p2_y, double q1_x, double q1_y, double q2_x, double q2_y);
|
bool Intersect(double p1_x, double p1_y, double p2_x, double p2_y, double q1_x, double q1_y, double q2_x, double q2_y);
|
||||||
[[nodiscard]] bool Intersect(const osmp::Node& p1, const osmp::Node& p2, const osmp::Node& q1, const osmp::Node& q2);
|
bool Intersect(const osmp::Node& p1, const osmp::Node& p2, const osmp::Node& q1, const osmp::Node& q2);
|
||||||
[[nodiscard]] bool SelfIntersecting(const Ring& ring);
|
bool SelfIntersecting(const Ring& ring);
|
||||||
|
|
||||||
[[nodiscard]] bool BuildRing(Ring& ring, osmp::MemberWays& unassigned, int ringCount);
|
bool BuildRing(Ring& ring, osmp::MemberWays& unassigned, int ringCount);
|
||||||
[[nodiscard]] bool AssignRings(std::vector<Ring>& rings, const osmp::MemberWays& members);
|
bool AssignRings(std::vector<Ring>& rings, const osmp::MemberWays& members);
|
||||||
|
|
||||||
void FindAllContainedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, std::vector<int>& buffer);
|
void FindAllContainedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, std::vector<int>& buffer);
|
||||||
void FindAllContainedRingsThatArentContainedByUnusedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, const std::vector<Ring>& unusedRings, std::vector<int>& buffer);
|
void FindAllContainedRingsThatArentContainedByUnusedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, const std::vector<Ring>& unusedRings, std::vector<int>& buffer);
|
||||||
[[nodiscard]] int FindUncontainedRing(const std::vector<bool>& containmentMatrix, int rings, const std::vector<Ring>& unusedRings);
|
int FindUncontainedRing(const std::vector<bool>& containmentMatrix, int rings, const std::vector<Ring>& unusedRings);
|
||||||
[[nodiscard]] bool PointInsideRing(const Ring& ring, const osmp::Node& point);
|
bool PointInsideRing(const Ring& ring, const osmp::Node& point);
|
||||||
[[nodiscard]] bool IsRingContained(const Ring& r1, const Ring& r2);
|
bool IsRingContained(const Ring& r1, const Ring& r2);
|
||||||
[[nodiscard]] bool GroupRings(std::vector<RingGroup>& ringGroup, std::vector<Ring>& rings);
|
bool GroupRings(std::vector<RingGroup>& ringGroup, std::vector<Ring>& rings);
|
||||||
|
|
||||||
Multipolygon::Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds) :
|
Multipolygon::Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds) :
|
||||||
r(255), g(0), b(255), visible(true), rendering(RenderType::FILL), id(relation->id)
|
r(255), g(0), b(255), visible(true), rendering(RenderType::FILL), id(relation->id)
|
||||||
|
@ -557,7 +554,7 @@ void Multipolygon::SetColor(int r, int g, int b)
|
||||||
this->b = b;
|
this->b = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Multipolygon::Draw(SDL_Renderer* renderer)
|
void Multipolygon::Draw()
|
||||||
{
|
{
|
||||||
if (!visible)
|
if (!visible)
|
||||||
return;
|
return;
|
||||||
|
@ -580,23 +577,23 @@ void Multipolygon::Draw(SDL_Renderer* renderer)
|
||||||
for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card
|
for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card
|
||||||
{
|
{
|
||||||
|
|
||||||
filledTrigonRGBA(renderer,
|
/*filledTrigonRGBA(renderer,
|
||||||
polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y,
|
polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y,
|
||||||
polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y,
|
polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y,
|
||||||
polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y,
|
polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y,
|
||||||
r, g, b, 255
|
r, g, b, 255
|
||||||
);
|
);*/
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RenderType::OUTLINE:
|
case RenderType::OUTLINE:
|
||||||
for(int i = 0; i < polygon.segments.size(); i += 2)
|
for(int i = 0; i < polygon.segments.size(); i += 2)
|
||||||
{
|
{
|
||||||
thickLineRGBA(renderer,
|
/*thickLineRGBA(renderer,
|
||||||
polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y,
|
polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y,
|
||||||
polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y,
|
polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y,
|
||||||
5, r, g, b, 255
|
5, r, g, b, 255
|
||||||
);
|
);*/
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -604,21 +601,21 @@ void Multipolygon::Draw(SDL_Renderer* renderer)
|
||||||
for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card
|
for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card
|
||||||
{
|
{
|
||||||
|
|
||||||
filledTrigonRGBA(renderer,
|
/*filledTrigonRGBA(renderer,
|
||||||
polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y,
|
polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y,
|
||||||
polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y,
|
polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y,
|
||||||
polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y,
|
polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y,
|
||||||
r, g, b, 255
|
r, g, b, 255
|
||||||
);
|
);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < polygon.segments.size(); i += 2)
|
for (int i = 0; i < polygon.segments.size(); i += 2)
|
||||||
{
|
{
|
||||||
lineRGBA(renderer,
|
/*lineRGBA(renderer,
|
||||||
polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y,
|
polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y,
|
||||||
polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y,
|
polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y,
|
||||||
10, 10, 15, 255
|
10, 10, 15, 255
|
||||||
);
|
);*/
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,10 +2,7 @@
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include <osmrelation.hpp>
|
#include <osmp.hpp>
|
||||||
|
|
||||||
struct SDL_FPoint;
|
|
||||||
struct SDL_Renderer;
|
|
||||||
|
|
||||||
class Multipolygon
|
class Multipolygon
|
||||||
{
|
{
|
||||||
|
@ -13,7 +10,7 @@ public:
|
||||||
Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds);
|
Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds);
|
||||||
|
|
||||||
void SetColor(int r, int g, int b);
|
void SetColor(int r, int g, int b);
|
||||||
void Draw(SDL_Renderer* renderer);
|
void Draw();
|
||||||
|
|
||||||
bool operator < (const Multipolygon& other) const {
|
bool operator < (const Multipolygon& other) const {
|
||||||
return (rendering < other.rendering);
|
return (rendering < other.rendering);
|
||||||
|
|
8
src/vector2.hpp
Normal file
8
src/vector2.hpp
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
template<typename T>
|
||||||
|
struct Vector2D
|
||||||
|
{
|
||||||
|
T x, y;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef Vector2D<float> Vector2f;
|
||||||
|
typedef Vector2D<int> Vector2i;
|
2
vendor/osmparser
vendored
2
vendor/osmparser
vendored
|
@ -1 +1 @@
|
||||||
Subproject commit 340774d8f66f1cf359bfe01257bc26e8e64eb020
|
Subproject commit 3023d822532d1d0ede6752d8787d8489f6229856
|
15
vendor/triangle/CMakeLists.txt
vendored
15
vendor/triangle/CMakeLists.txt
vendored
|
@ -1,22 +1,13 @@
|
||||||
cmake_minimum_required(VERSION 3.10)
|
cmake_minimum_required(VERSION 3.10)
|
||||||
|
|
||||||
file(GLOB_RECURSE CPP_FILES
|
SET_SOURCE_FILES_PROPERTIES( "src/triangle.c" PROPERTIES LANGUAGE CXX )
|
||||||
"src/*.c"
|
|
||||||
)
|
|
||||||
|
|
||||||
file(GLOB_RECURSE HPP_FILES
|
|
||||||
"include/*.h"
|
|
||||||
)
|
|
||||||
|
|
||||||
SET_SOURCE_FILES_PROPERTIES( ${CPP_FILES} PROPERTIES LANGUAGE CXX )
|
|
||||||
|
|
||||||
add_library(triangle STATIC
|
add_library(triangle STATIC
|
||||||
${CPP_FILES} ${HPP_FILES}
|
"src/triangle.c"
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(triangle PUBLIC
|
target_include_directories(triangle PUBLIC
|
||||||
include
|
${CMAKE_CURRENT_LIST_DIR}/include
|
||||||
${TINYXML2_INCLUDE_DIR}
|
|
||||||
)
|
)
|
||||||
|
|
||||||
target_compile_definitions(triangle PUBLIC NO_TIMER TRILIBRARY REDUCED DCT_ONLY ANSI_DECLARATORS)
|
target_compile_definitions(triangle PUBLIC NO_TIMER TRILIBRARY REDUCED DCT_ONLY ANSI_DECLARATORS)
|
Loading…
Reference in a new issue