did something

This commit is contained in:
Robert Altner 2022-05-03 16:39:03 +02:00
parent a7c2d37cb2
commit 2bbd40d0f2
7 changed files with 143 additions and 88 deletions

View file

@ -3,10 +3,11 @@ cmake_minimum_required(VERSION 3.10)
add_executable(mapviewer add_executable(mapviewer
main.cpp main.cpp
multipolygon.cpp multipolygon.cpp
Window.cpp
) )
target_include_directories(mapviewer PRIVATE target_link_libraries(mapviewer PRIVATE
osmp osmparser
triangle triangle
glfw glfw
glad glad

56
src/Window.cpp Normal file
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@ -0,0 +1,56 @@
#include "Window.hpp"
#include <stdexcept>
#include <glad/glad.h>
#include <glfw/glfw3.h>
void Window::PollEvents()
{
glfwPollEvents();
}
void Window::Init()
{
glfwInit();
}
Window::Window(const Vector2i& size, const std::string& title)
{
handle = glfwCreateWindow(size.x, size.y, title.c_str(), NULL, NULL);
if (!handle)
throw std::runtime_error("Failed to create window");
glfwMakeContextCurrent(handle);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
throw std::runtime_error("Failed to load GL loader");
glViewport(0, 0, size.x, size.y);
}
Window::~Window()
{
if(handle)
glfwDestroyWindow(handle);
}
Window::operator bool() const
{
return !(bool)glfwWindowShouldClose(handle);
}
void Window::Close()
{
glfwSetWindowShouldClose(handle, true);
}
void Window::Clear(float r, float g, float b, float a)
{
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
void Window::SwapBuffers()
{
glfwSwapBuffers(handle);
}

26
src/Window.hpp Normal file
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@ -0,0 +1,26 @@
#pragma once
#include <string>
#include "vector2.hpp"
struct GLFWwindow;
class Window
{
public:
static void PollEvents();
static void Init();
public:
Window(const Vector2i& size, const std::string& title);
~Window();
operator bool() const;
void Close();
void Clear(float r, float g, float b, float a);
void SwapBuffers();
private:
GLFWwindow* handle;
};

View file

@ -4,43 +4,39 @@
#include <algorithm> #include <algorithm>
#include <osmp.hpp> #include <osmp.hpp>
#include <SDL.h> #include "multipolygon.hpp"
#include <SDL2_gfxPrimitives.h> #include "Window.hpp"
#include <../include/multipolygon.hpp>
// Map values from one interval [A, B] to another [a, b] // Map values from one interval [A, B] to another [a, b]
inline float Map(float A, float B, float a, float b, float x); inline float Map(float A, float B, float a, float b, float x);
typedef struct sArea typedef struct sArea
{ {
size_t length; size_t length;
Uint8 r = 0; uint8_t r = 0;
Uint8 g = 0; uint8_t g = 0;
Uint8 b = 10; uint8_t b = 10;
Sint16* x; int16_t* x;
Sint16* y; int16_t* y;
} Area; } Area;
typedef struct sHighway typedef struct sHighway
{ {
size_t length; size_t length;
Uint8 r, g, b; uint8_t r, g, b;
SDL_FPoint* points; Vector2f* points;
} Highway; } Highway;
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
SDL_Init(SDL_INIT_VIDEO); Window::Init();
// Load map data and calculate window size
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
std::cout << "Loading and parsing OSM XML file. This might take a bit..." << std::flush; std::cout << "Loading and parsing OSM XML file. This might take a bit..." << std::flush;
osmp::Object* obj = new osmp::Object("leipzig.osm"); osmp::Object* obj = new osmp::Object("leipzig.osm");
std::cout << "Done!" << std::endl; std::cout << "Done!" << std::endl;
osmp::Bounds bounds = obj->bounds; osmp::Bounds bounds = obj->bounds;
float aspectRatio = (float)(bounds.maxlon - bounds.minlon) / (float)(bounds.maxlat - bounds.minlat); float aspectRatio = (float)(bounds.maxlon - bounds.minlon) / (float)(bounds.maxlat - bounds.minlat);
int windowHeight = DM.h - 100; int windowHeight = 900 - 100;
int windowWidth = windowHeight * aspectRatio; int windowWidth = windowHeight * aspectRatio;
// Fetch all the ways // Fetch all the ways
@ -63,8 +59,8 @@ int main(int argc, char** argv)
Area area; Area area;
area.length = nodes.size(); area.length = nodes.size();
area.x = new Sint16[area.length]; area.x = new int16_t[area.length];
area.y = new Sint16[area.length]; area.y = new int16_t[area.length];
area.r = 150; area.r = 150;
area.g = 150; area.g = 150;
@ -82,7 +78,7 @@ int main(int argc, char** argv)
{ {
Highway highway; Highway highway;
highway.length = nodes.size(); highway.length = nodes.size();
highway.points = new SDL_FPoint[highway.length]; highway.points = new Vector2f[highway.length];
for (int i = 0; i < highway.length; i++) for (int i = 0; i < highway.length; i++)
{ {
@ -104,7 +100,7 @@ int main(int argc, char** argv)
{ {
Highway railway; Highway railway;
railway.length = nodes.size(); railway.length = nodes.size();
railway.points = new SDL_FPoint[railway.length]; railway.points = new Vector2f[railway.length];
for (int i = 0; i < railway.length; i++) for (int i = 0; i < railway.length; i++)
{ {
@ -139,65 +135,39 @@ int main(int argc, char** argv)
delete obj; delete obj;
// Create Window + Renderer // Create Window + Renderer
SDL_Window* window = SDL_CreateWindow("MapViewer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, SDL_WINDOW_SHOWN); Window window(Vector2i{ 1280, 800 }, "Map Viewer");
if (window == nullptr)
{
std::cerr << "Failed to create Window" << std::endl;
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
if (renderer == nullptr)
{
std::cerr << "Failed to create renderer" << std::endl;
return 1;
}
// Window loop // Window loop
bool isOpen = true; while ((bool)window)
SDL_Event e;
while (isOpen)
{ {
while (SDL_PollEvent(&e)) Window::PollEvents();
{
if (e.type == SDL_WINDOWEVENT)
{
switch (e.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
isOpen = false;
break;
}
}
}
SDL_SetRenderDrawColor(renderer, 240, 240, 250, 255); window.Clear(0.2f, 0.0f, 0.2f, 1.0f);
SDL_RenderClear(renderer);
for (Multipolygon& multipolygon : multipolygons) { for (Multipolygon& multipolygon : multipolygons) {
multipolygon.Draw(renderer); // multipolygon.Draw(renderer);
} }
for (Area& area : buildings) for (Area& area : buildings)
{ {
filledPolygonRGBA(renderer, area.x, area.y, area.length, area.r, area.g, area.b, 255); // filledPolygonRGBA(renderer, area.x, area.y, area.length, area.r, area.g, area.b, 255);
} }
for (Highway& highway : highways) for (Highway& highway : highways)
{ {
SDL_SetRenderDrawColor(renderer, highway.r, highway.g, highway.b, 255); // SDL_SetRenderDrawColor(renderer, highway.r, highway.g, highway.b, 255);
SDL_RenderDrawLinesF(renderer, highway.points, highway.length); // SDL_RenderDrawLinesF(renderer, highway.points, highway.length);
} }
SDL_RenderPresent(renderer); window.SwapBuffers();
} }
// Cleanup time // Cleanup time
SDL_DestroyRenderer(renderer); // SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window); // SDL_DestroyWindow(window);
SDL_Quit(); // SDL_Quit();
for (Area& area : buildings) { for (Area& area : buildings) {
delete[] area.x; delete[] area.x;

View file

@ -1,4 +1,4 @@
#include "..\include\multipolygon.hpp" #include "multipolygon.hpp"
#include <vector> #include <vector>
#include <array> #include <array>
@ -7,10 +7,7 @@
#include <iostream> #include <iostream>
#include <triangle.h> #include <triangle.h>
#include <osmway.hpp> #include <osmp.hpp>
#include <osmnode.hpp>
#include <SDL.h>
#include <SDL2_gfxPrimitives.h>
#define BREAKIF(x) if(relation->id == x) __debugbreak() #define BREAKIF(x) if(relation->id == x) __debugbreak()
#define INDEXOF(x, y, n) (y * n + x) #define INDEXOF(x, y, n) (y * n + x)
@ -38,19 +35,19 @@ inline double Map(double A, double B, double a, double b, double x)
} }
// TODO: Implement better algorithm // TODO: Implement better algorithm
[[nodiscard]] bool Intersect(double p1_x, double p1_y, double p2_x, double p2_y, double q1_x, double q1_y, double q2_x, double q2_y); bool Intersect(double p1_x, double p1_y, double p2_x, double p2_y, double q1_x, double q1_y, double q2_x, double q2_y);
[[nodiscard]] bool Intersect(const osmp::Node& p1, const osmp::Node& p2, const osmp::Node& q1, const osmp::Node& q2); bool Intersect(const osmp::Node& p1, const osmp::Node& p2, const osmp::Node& q1, const osmp::Node& q2);
[[nodiscard]] bool SelfIntersecting(const Ring& ring); bool SelfIntersecting(const Ring& ring);
[[nodiscard]] bool BuildRing(Ring& ring, osmp::MemberWays& unassigned, int ringCount); bool BuildRing(Ring& ring, osmp::MemberWays& unassigned, int ringCount);
[[nodiscard]] bool AssignRings(std::vector<Ring>& rings, const osmp::MemberWays& members); bool AssignRings(std::vector<Ring>& rings, const osmp::MemberWays& members);
void FindAllContainedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, std::vector<int>& buffer); void FindAllContainedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, std::vector<int>& buffer);
void FindAllContainedRingsThatArentContainedByUnusedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, const std::vector<Ring>& unusedRings, std::vector<int>& buffer); void FindAllContainedRingsThatArentContainedByUnusedRings(const std::vector<bool>& containmentMatrix, int container, int numRings, const std::vector<Ring>& unusedRings, std::vector<int>& buffer);
[[nodiscard]] int FindUncontainedRing(const std::vector<bool>& containmentMatrix, int rings, const std::vector<Ring>& unusedRings); int FindUncontainedRing(const std::vector<bool>& containmentMatrix, int rings, const std::vector<Ring>& unusedRings);
[[nodiscard]] bool PointInsideRing(const Ring& ring, const osmp::Node& point); bool PointInsideRing(const Ring& ring, const osmp::Node& point);
[[nodiscard]] bool IsRingContained(const Ring& r1, const Ring& r2); bool IsRingContained(const Ring& r1, const Ring& r2);
[[nodiscard]] bool GroupRings(std::vector<RingGroup>& ringGroup, std::vector<Ring>& rings); bool GroupRings(std::vector<RingGroup>& ringGroup, std::vector<Ring>& rings);
Multipolygon::Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds) : Multipolygon::Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds) :
r(255), g(0), b(255), visible(true), rendering(RenderType::FILL), id(relation->id) r(255), g(0), b(255), visible(true), rendering(RenderType::FILL), id(relation->id)
@ -557,7 +554,7 @@ void Multipolygon::SetColor(int r, int g, int b)
this->b = b; this->b = b;
} }
void Multipolygon::Draw(SDL_Renderer* renderer) void Multipolygon::Draw()
{ {
if (!visible) if (!visible)
return; return;
@ -580,23 +577,23 @@ void Multipolygon::Draw(SDL_Renderer* renderer)
for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card
{ {
filledTrigonRGBA(renderer, /*filledTrigonRGBA(renderer,
polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y, polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y,
polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y, polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y,
polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y, polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y,
r, g, b, 255 r, g, b, 255
); );*/
} }
break; break;
case RenderType::OUTLINE: case RenderType::OUTLINE:
for(int i = 0; i < polygon.segments.size(); i += 2) for(int i = 0; i < polygon.segments.size(); i += 2)
{ {
thickLineRGBA(renderer, /*thickLineRGBA(renderer,
polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y, polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y,
polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y, polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y,
5, r, g, b, 255 5, r, g, b, 255
); );*/
} }
break; break;
@ -604,21 +601,21 @@ void Multipolygon::Draw(SDL_Renderer* renderer)
for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card for (int i = 0; i < polygon.indices.size(); i += 3) // Be a graphics card
{ {
filledTrigonRGBA(renderer, /*filledTrigonRGBA(renderer,
polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y, polygon.vertices[polygon.indices[i + 0]].x, polygon.vertices[polygon.indices[i + 0]].y,
polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y, polygon.vertices[polygon.indices[i + 1]].x, polygon.vertices[polygon.indices[i + 1]].y,
polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y, polygon.vertices[polygon.indices[i + 2]].x, polygon.vertices[polygon.indices[i + 2]].y,
r, g, b, 255 r, g, b, 255
); );*/
} }
for (int i = 0; i < polygon.segments.size(); i += 2) for (int i = 0; i < polygon.segments.size(); i += 2)
{ {
lineRGBA(renderer, /*lineRGBA(renderer,
polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y, polygon.vertices[polygon.segments[i + 0]].x, polygon.vertices[polygon.segments[i + 0]].y,
polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y, polygon.vertices[polygon.segments[i + 1]].x, polygon.vertices[polygon.segments[i + 1]].y,
10, 10, 15, 255 10, 10, 15, 255
); );*/
} }
break; break;
} }

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@ -2,10 +2,7 @@
#include <memory> #include <memory>
#include <osmrelation.hpp> #include <osmp.hpp>
struct SDL_FPoint;
struct SDL_Renderer;
class Multipolygon class Multipolygon
{ {
@ -13,7 +10,7 @@ public:
Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds); Multipolygon(const osmp::Relation& relation, int width, int height, const osmp::Bounds& bounds);
void SetColor(int r, int g, int b); void SetColor(int r, int g, int b);
void Draw(SDL_Renderer* renderer); void Draw();
bool operator < (const Multipolygon& other) const { bool operator < (const Multipolygon& other) const {
return (rendering < other.rendering); return (rendering < other.rendering);

8
src/vector2.hpp Normal file
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@ -0,0 +1,8 @@
template<typename T>
struct Vector2D
{
T x, y;
};
typedef Vector2D<float> Vector2f;
typedef Vector2D<int> Vector2i;