#pragma once #include #include #include #include struct UserData { lol::OrthogonalCamera* camera; }; class Window { public: Window(int width, int height, const std::string& title); ~Window(); inline bool IsValid() { return valid; } inline bool ShouldClose() { return glfwWindowShouldClose(window); } void Clear(); void Draw(lol::Layer& layer); void Display(); private: bool valid; GLFWwindow* window; UserData data; lol::OrthogonalCamera camera; };