GraviSim/src/MainWindow.cpp
2020-09-26 17:18:32 +02:00

111 lines
2.1 KiB
C++

#include "MainWindow.hpp"
#include "Screen.hpp"
MainWindow* MainWindow::instance = nullptr;
MainWindow* MainWindow::Instance()
{
if (instance == nullptr)
{
instance = new MainWindow();
instance->Setup();
}
return instance;
}
MainWindow::MainWindow() :
QMainWindow(Q_NULLPTR), activePlanet(nullptr)
{
}
void MainWindow::Setup()
{
ui.setupUi(this);
ClosePlanetDialog();
}
void MainWindow::OpenPlanetDialog(Planet* planet)
{
activePlanet = nullptr;
ui.config->Enable();
ui.config->SetTitle(planet->name);
ui.config->SetRadius(planet->radius);
ui.config->SetMass(planet->mass);
ui.config->SetColor(planet->GetColor());
ui.config->SetX(planet->position.rx());
ui.config->SetY(planet->position.ry());
activePlanet = planet;
}
void MainWindow::ClosePlanetDialog()
{
activePlanet = nullptr;
ui.config->SetTitle("No planet selected");
ui.config->Disable();
ui.config->SetColor(QColor(0, 0, 0, 0));
ui.config->SetRadius(0.f);
ui.config->SetMass(0.f);
ui.config->SetX(0.f);
ui.config->SetY(0.f);
}
void MainWindow::UpdatePlanetPositionInDialog(const QPointF& position)
{
ui.config->SetX(position.x());
ui.config->SetY(position.y());
}
void MainWindow::OnNameChanged(const QString& name)
{
if (activePlanet != nullptr)
activePlanet->name = name;
}
void MainWindow::OnRadiusChanged(double radius)
{
if(activePlanet != nullptr)
activePlanet->radius = radius;
}
void MainWindow::OnMassChanged(double mass)
{
if (activePlanet != nullptr)
activePlanet->mass = mass;
}
void MainWindow::OnColourChanged(const QColor& color)
{
if (activePlanet != nullptr)
activePlanet->SetColor(color);
}
void MainWindow::OnXChanged(double x)
{
if (activePlanet != nullptr)
activePlanet->position.rx() = x;
}
void MainWindow::OnYChanged(double y)
{
if (activePlanet != nullptr)
activePlanet->position.ry() = y;
}
void MainWindow::OnDelete()
{
ui.screen->DeletePlanet(activePlanet);
ClosePlanetDialog();
}
void MainWindow::OnToggle()
{
isSimulating = !isSimulating;
ui.config->SetButtonLabel((isSimulating) ? "Stop Simulation" : "Start Simulation");
ui.screen->simulate = isSimulating;
}