#include #include "RenderWindow.hpp" #include "screens/DummyScreen.hpp" int main(int argc, char** argv) { RenderWindow* window; DummyScreen* dScreen; try { window = new RenderWindow(800, 800); dScreen = new DummyScreen(window->renderer, 100, 100, 600, 600); } catch (const std::runtime_error& e) { std::cerr << e.what() << std::endl; return -1; } window->AddScreen(dScreen); window->Run(); return 0; }