140 lines
2.9 KiB
C++
140 lines
2.9 KiB
C++
#include "stdafx.h"
|
|
#include "Framework.h"
|
|
|
|
// Initilaize static variables
|
|
sf::RenderWindow* Framework::m_window = nullptr;
|
|
sf::Event Framework::m_event = sf::Event();
|
|
//TestRender Framework::m_test = TestRender();
|
|
Map Framework::m_map = Map(50, 50, 10);
|
|
|
|
bool Framework::init(unsigned width, unsigned height, const char* title, sf::Uint8 flags)
|
|
{
|
|
// If Window does not exist, create it
|
|
if (m_window == nullptr)
|
|
{
|
|
m_window = new sf::RenderWindow(sf::VideoMode(width, height), title, flags);
|
|
}
|
|
|
|
// If window is still nullptr, throw error
|
|
if (m_window == nullptr)
|
|
{
|
|
std::cout << "Window could not be created." << std::endl;
|
|
system("PAUSE");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Program loop
|
|
bool Framework::run()
|
|
{
|
|
// If no window, break
|
|
if (m_window == nullptr)
|
|
{
|
|
std::cout << "Cannot run program loop if no window was initialized. Call Framework::init first." << std::endl;
|
|
system("PAUSE");
|
|
return false;
|
|
}
|
|
|
|
// The loop
|
|
while (m_window->isOpen())
|
|
{
|
|
// Run update(). If an error occures, break
|
|
if (update() == false)
|
|
{
|
|
std::cout << "An Error occured in Framework::update()" << std::endl;
|
|
system("PAUSE");
|
|
release();
|
|
return false;
|
|
}
|
|
|
|
// Run handleEvents(). If an error occures, break
|
|
if (handleEvents() == false)
|
|
{
|
|
std::cout << "An Error occured in Framework::handleEvents()" << std::endl;
|
|
system("PAUSE");
|
|
release();
|
|
return false;
|
|
}
|
|
|
|
// Run render(). If an error occures, break
|
|
if (render() == false)
|
|
{
|
|
std::cout << "An Error occured in Framework::render()" << std::endl;
|
|
system("PAUSE");
|
|
release();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// release window
|
|
release();
|
|
|
|
}
|
|
|
|
// Updates screen elements
|
|
bool Framework::update()
|
|
{
|
|
// if (!m_test.update()) return false;
|
|
m_map.update();
|
|
return true;
|
|
}
|
|
|
|
// Handles window events
|
|
bool Framework::handleEvents()
|
|
{
|
|
static float mouseDelta = 0;
|
|
while (m_window->pollEvent(m_event))
|
|
{
|
|
// On Close Event
|
|
if (m_event.type == sf::Event::Closed) m_window->close();
|
|
|
|
if (m_event.type == sf::Event::KeyPressed)
|
|
{
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Return))
|
|
m_map.changeSimulationState();
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Add))
|
|
m_map.increaseSpeed();
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Subtract))
|
|
m_map.decreaseSpeed();
|
|
}
|
|
}
|
|
|
|
if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left))
|
|
{
|
|
m_map.mousePos(sf::Mouse::getPosition(*m_window).x, sf::Mouse::getPosition(*m_window).y, true);
|
|
}
|
|
|
|
if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Right))
|
|
{
|
|
m_map.mousePos(sf::Mouse::getPosition(*m_window).x, sf::Mouse::getPosition(*m_window).y, false);
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
// Renders objects
|
|
bool Framework::render()
|
|
{
|
|
m_window->clear();
|
|
|
|
// if (!m_test.render(*m_window)) return false;
|
|
if (!m_map.render(*m_window)) return false;
|
|
|
|
m_window->display();
|
|
|
|
return true;
|
|
}
|
|
|
|
// Releases pointers
|
|
void Framework::release()
|
|
{
|
|
m_window = nullptr;
|
|
delete m_window;
|
|
std::cout << "Released window" << std::endl;
|
|
} |