/** * Framework.h * Handles Events, Updates and Renders the Window * It is static, since only one window should be created * * @author Robert Altner * @version 1.0 */ #pragma once #include "stdafx.h" class Framework { public: /** Initializes a window @param width Width of the window @param height Height of the window @param title Title of the window @param flags A uint with SFML flags @return True if success, False if fail */ static bool init(unsigned width, unsigned height, const char* title, sf::Uint8 flags); /** The program loop @return False if an error occured */ static bool run(); private: static sf::RenderWindow* m_window; // A reference to a window object static sf::Event m_event; // The event handling variable of SFML static TestRender m_test; /** Updates the elements on screen @return False if an error occured */ static bool update(); /** Handles events in the program @return False if an error occured */ static bool handleEvents(); /** Renders elements to screen @return False if an error occured */ static bool render(); /** Deletes pointers */ static void release(); };