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BIN
ConwaysGameOfLife/ConwaysGameOfLife.cpp
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BIN
ConwaysGameOfLife/ConwaysGameOfLife.cpp
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174
ConwaysGameOfLife/ConwaysGameOfLife.vcxproj
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174
ConwaysGameOfLife/ConwaysGameOfLife.vcxproj
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45
ConwaysGameOfLife/ConwaysGameOfLife.vcxproj.filters
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ConwaysGameOfLife/ConwaysGameOfLife.vcxproj.filters
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@ -0,0 +1,45 @@
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||||
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112
ConwaysGameOfLife/Framework.cpp
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112
ConwaysGameOfLife/Framework.cpp
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#include "stdafx.h"
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#include "Framework.h"
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// Initilaize static variables
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sf::RenderWindow* Framework::m_window = nullptr;
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sf::Event Framework::m_event = sf::Event();
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TestRender Framework::m_test = TestRender();
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bool Framework::init(unsigned width, unsigned height, const char* title, sf::Uint8 flags)
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{
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// If Window does not exist, create it
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if (m_window == nullptr)
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{
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m_window = new sf::RenderWindow(sf::VideoMode(width, height), title, flags);
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}
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// If window is still nullptr, throw error
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if (m_window == nullptr)
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{
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std::cout << "Window could not be created." << std::endl;
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system("PAUSE");
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return false;
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}
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return true;
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}
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// Program loop
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bool Framework::run()
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{
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// If no window, break
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if (m_window == nullptr)
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{
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std::cout << "Cannot run program loop if no window was initialized. Call Framework::init first." << std::endl;
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system("PAUSE");
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return false;
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}
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// The loop
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while (m_window->isOpen())
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{
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// Run update(). If an error occures, break
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if (update() == false)
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{
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std::cout << "An Error occured in Framework::update()" << std::endl;
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system("PAUSE");
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release();
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return false;
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}
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// Run handleEvents(). If an error occures, break
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if (handleEvents() == false)
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{
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std::cout << "An Error occured in Framework::handleEvents()" << std::endl;
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system("PAUSE");
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release();
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return false;
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}
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// Run render(). If an error occures, break
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if (render() == false)
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{
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std::cout << "An Error occured in Framework::render()" << std::endl;
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system("PAUSE");
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release();
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return false;
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}
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}
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// release window
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release();
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}
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// Updates screen elements
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bool Framework::update()
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{
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if (!m_test.update()) return false;
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return true;
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}
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// Handles window events
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bool Framework::handleEvents()
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{
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while (m_window->pollEvent(m_event))
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{
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// On Close Event
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if (m_event.type == sf::Event::Closed) m_window->close();
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}
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return true;
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}
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// Renders objects
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bool Framework::render()
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{
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m_window->clear();
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if (!m_test.render(*m_window)) return false;
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m_window->display();
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return true;
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}
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// Releases pointers
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void Framework::release()
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{
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m_window = nullptr;
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delete m_window;
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std::cout << "Released window" << std::endl;
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}
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66
ConwaysGameOfLife/Framework.h
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ConwaysGameOfLife/Framework.h
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/**
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* Framework.h
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* Handles Events, Updates and Renders the Window
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* It is static, since only one window should be created
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*
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* @author Robert Altner
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* @version 1.0
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*/
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#pragma once
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#include "stdafx.h"
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class Framework
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{
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public:
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/**
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Initializes a window
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@param width Width of the window
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@param height Height of the window
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@param title Title of the window
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@param flags A uint with SFML flags
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@return True if success, False if fail
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*/
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static bool init(unsigned width, unsigned height, const char* title, sf::Uint8 flags);
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/**
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The program loop
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@return False if an error occured
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*/
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static bool run();
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private:
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static sf::RenderWindow* m_window; // A reference to a window object
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static sf::Event m_event; // The event handling variable of SFML
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static TestRender m_test;
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/**
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Updates the elements on screen
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@return False if an error occured
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*/
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static bool update();
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/**
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Handles events in the program
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@return False if an error occured
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*/
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static bool handleEvents();
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/**
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Renders elements to screen
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@return False if an error occured
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*/
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static bool render();
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/**
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Deletes pointers
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*/
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static void release();
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};
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27
ConwaysGameOfLife/TestRender.cpp
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ConwaysGameOfLife/TestRender.cpp
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#include "stdafx.h"
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#include "TestRender.h"
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TestRender::TestRender()
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{
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startPos = sf::Vector2f(200, 200);
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circle = sf::CircleShape(200);
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circle.setFillColor(sf::Color::Green);
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circle.setPosition(startPos);
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counter = 0;
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}
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bool TestRender::render(sf::RenderWindow& window)
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{
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window.draw(circle);
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return true;
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}
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bool TestRender::update()
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{
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circle.setPosition(startPos + sf::Vector2f(sin(counter) * 100, cos(counter) * 100));
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counter += 0.001;
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return true;
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}
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26
ConwaysGameOfLife/TestRender.h
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ConwaysGameOfLife/TestRender.h
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/**
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* TestRender.h
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* A class used by me to test rendering/update functionality of Framework.h
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*
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* @author Robert Altner
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* @version 1.0
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*/
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#pragma once
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#include "stdafx.h"
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class TestRender
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{
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public:
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TestRender();
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bool render(sf::RenderWindow& window);
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bool update();
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private:
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sf::CircleShape circle;
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sf::Vector2f startPos;
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float counter;
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};
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BIN
ConwaysGameOfLife/stdafx.cpp
Normal file
BIN
ConwaysGameOfLife/stdafx.cpp
Normal file
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BIN
ConwaysGameOfLife/stdafx.h
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BIN
ConwaysGameOfLife/stdafx.h
Normal file
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BIN
ConwaysGameOfLife/targetver.h
Normal file
BIN
ConwaysGameOfLife/targetver.h
Normal file
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