ComplexPlotting/shaders/plot.vert
2020-09-04 20:29:55 +02:00

16 lines
275 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in float aArg;
out float vertexArg;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
vertexArg = aArg;
}