Finished OpenGL rewrite§
This commit is contained in:
parent
86468a9ce4
commit
f634d70a2f
448 changed files with 111254 additions and 127 deletions
75
vendor/include/glm/gtx/scalar_multiplication.hpp
vendored
Normal file
75
vendor/include/glm/gtx/scalar_multiplication.hpp
vendored
Normal file
|
@ -0,0 +1,75 @@
|
|||
/// @ref gtx
|
||||
/// @file glm/gtx/scalar_multiplication.hpp
|
||||
/// @author Joshua Moerman
|
||||
///
|
||||
/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Enables scalar multiplication for all types
|
||||
///
|
||||
/// Since GLSL is very strict about types, the following (often used) combinations do not work:
|
||||
/// double * vec4
|
||||
/// int * vec4
|
||||
/// vec4 / int
|
||||
/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/setup.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# ifndef GLM_ENABLE_EXPERIMENTAL
|
||||
# pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
|
||||
# else
|
||||
# pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../mat2x2.hpp"
|
||||
#include <type_traits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, typename Vec>
|
||||
using return_type_scalar_multiplication = typename std::enable_if<
|
||||
!std::is_same<T, float>::value // T may not be a float
|
||||
&& std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
|
||||
>::type;
|
||||
|
||||
#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
|
||||
template<typename T> \
|
||||
return_type_scalar_multiplication<T, Vec> \
|
||||
operator*(T const& s, Vec rh){ \
|
||||
return rh *= static_cast<float>(s); \
|
||||
} \
|
||||
\
|
||||
template<typename T> \
|
||||
return_type_scalar_multiplication<T, Vec> \
|
||||
operator*(Vec lh, T const& s){ \
|
||||
return lh *= static_cast<float>(s); \
|
||||
} \
|
||||
\
|
||||
template<typename T> \
|
||||
return_type_scalar_multiplication<T, Vec> \
|
||||
operator/(Vec lh, T const& s){ \
|
||||
return lh *= 1.0f / static_cast<float>(s); \
|
||||
}
|
||||
|
||||
GLM_IMPLEMENT_SCAL_MULT(vec2)
|
||||
GLM_IMPLEMENT_SCAL_MULT(vec3)
|
||||
GLM_IMPLEMENT_SCAL_MULT(vec4)
|
||||
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat2)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat2x3)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat2x4)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat3x2)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat3)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat3x4)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat4x2)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat4x3)
|
||||
GLM_IMPLEMENT_SCAL_MULT(mat4)
|
||||
|
||||
#undef GLM_IMPLEMENT_SCAL_MULT
|
||||
} // namespace glm
|
Loading…
Add table
Add a link
Reference in a new issue