Finished OpenGL rewrite§
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vendor/include/glm/gtx/perpendicular.hpp
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vendor/include/glm/gtx/perpendicular.hpp
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/// @ref gtx_perpendicular
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/// @file glm/gtx/perpendicular.hpp
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///
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/// @see core (dependence)
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/// @see gtx_projection (dependence)
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///
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/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
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/// @ingroup gtx
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///
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/// Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
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///
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/// Perpendicular of a vector from other one
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/projection.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_perpendicular extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_perpendicular
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/// @{
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//! Projects x a perpendicular axis of Normal.
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//! From GLM_GTX_perpendicular extension.
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template<typename genType>
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GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
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/// @}
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}//namespace glm
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#include "perpendicular.inl"
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