Finished OpenGL rewrite§
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vendor/include/glm/gtx/handed_coordinate_space.hpp
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vendor/include/glm/gtx/handed_coordinate_space.hpp
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/// @ref gtx_handed_coordinate_space
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/// @file glm/gtx/handed_coordinate_space.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
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/// @ingroup gtx
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///
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/// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
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///
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/// To know if a set of three basis vectors defines a right or left-handed coordinate system.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_handed_coordinate_space
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/// @{
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//! Return if a trihedron right handed or not.
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//! From GLM_GTX_handed_coordinate_space extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool rightHanded(
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vec<3, T, Q> const& tangent,
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vec<3, T, Q> const& binormal,
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vec<3, T, Q> const& normal);
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//! Return if a trihedron left handed or not.
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//! From GLM_GTX_handed_coordinate_space extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool leftHanded(
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vec<3, T, Q> const& tangent,
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vec<3, T, Q> const& binormal,
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vec<3, T, Q> const& normal);
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/// @}
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}// namespace glm
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#include "handed_coordinate_space.inl"
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