Finished OpenGL rewrite§
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448 changed files with 111254 additions and 127 deletions
49
vendor/include/glm/gtx/closest_point.hpp
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vendor/include/glm/gtx/closest_point.hpp
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/// @ref gtx_closest_point
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/// @file glm/gtx/closest_point.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_closest_point GLM_GTX_closest_point
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/// @ingroup gtx
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///
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/// Include <glm/gtx/closest_point.hpp> to use the features of this extension.
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///
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/// Find the point on a straight line which is the closet of a point.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_closest_point extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_closest_point
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/// @{
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/// Find the point on a straight line which is the closet of a point.
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/// @see gtx_closest_point
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
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vec<3, T, Q> const& point,
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vec<3, T, Q> const& a,
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vec<3, T, Q> const& b);
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/// 2d lines work as well
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
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vec<2, T, Q> const& point,
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vec<2, T, Q> const& a,
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vec<2, T, Q> const& b);
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/// @}
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}// namespace glm
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#include "closest_point.inl"
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