Finished OpenGL rewrite§
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448 changed files with 111254 additions and 127 deletions
30
vendor/include/glm/detail/compute_vector_relational.hpp
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30
vendor/include/glm/detail/compute_vector_relational.hpp
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#pragma once
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//#include "compute_common.hpp"
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#include "setup.hpp"
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#include <limits>
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namespace glm{
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namespace detail
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{
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template <typename T, bool isFloat>
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struct compute_equal
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
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{
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return a == b;
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}
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};
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/*
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template <typename T>
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struct compute_equal<T, true>
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
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{
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return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
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//return std::memcmp(&a, &b, sizeof(T)) == 0;
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}
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};
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*/
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}//namespace detail
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}//namespace glm
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