ComplexPlotting/src/main.cpp

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#include <glad/glad.h>
#include <glfw/glfw3.h>
#include <iostream>
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#include "ShaderProgram.hpp"
#include "Triangle.hpp"
#include "Quad.hpp"
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void LogGLFWerror()
{
const char* error = new const char;
glfwGetError(&error);
std::cerr << error << std::endl;
}
void FramebufferSizeCallback(GLFWwindow* window, int w, int h)
{
glViewport(0, 0, w, h);
}
int main(int argc, char** argv)
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window;
window = glfwCreateWindow(800, 800, "Complex Plot", NULL, NULL);
if (window == nullptr)
{
LogGLFWerror();
return -1;
}
glfwMakeContextCurrent(window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cerr << "GLAD failed to initialize" << std::endl;
return -1;
}
glViewport(0, 0, 800, 800);
glfwSetFramebufferSizeCallback(window, FramebufferSizeCallback);
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// Create Shader Program
ShaderProgram program;
program.VertexShader = "shaders/triangle.vert";
program.FragmentShader = "shaders/triangle.frag";
char* error = new char;
if (!program.Build(&error))
{
std::cout << error << std::endl;
return -1;
}
// Make triangle
Triangle t(
{ -0.5f, -0.5f, 0.f },
{ 0.5f, -0.5f, 0.f },
{ 0.f, 0.5, 0.f }
);
Quad q(
{ -0.5f, 0.5f, 0.0f },
{ 0.5f, 0.5f, 0.0f },
{ 0.5f, -0.5f, 0.0f },
{ -0.5f, -0.5f, 0.0f }
);
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while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
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float time = glfwGetTime();
int timeUniformLocation = glGetUniformLocation(program.program_id, "t");
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glClearColor(0.4f, 0.1f, 0.5f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
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program.Use();
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glUniform1f(timeUniformLocation, time);
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q.Draw();
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glfwSwapBuffers(window);
}
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glfwDestroyWindow(window);
glfwTerminate();
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return 0;
}