ComplexPlotting/shaders/grid.vert

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GLSL
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2020-09-04 18:29:55 +00:00
#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in float aArg;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
}