102 lines
3.9 KiB
Java
102 lines
3.9 KiB
Java
package WayofTime.alchemicalWizardry.common.renderer.projectile;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.IProjectile;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import WayofTime.alchemicalWizardry.common.entity.projectile.ExplosionProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.IceProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.LightningBoltProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.MudProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.WaterProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.WindGustProjectile;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderEnergyBlastProjectile extends Render
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{
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public void doRenderEnergyBlastProjectile(Entity entityShot, double par2, double par4, double par6, float par8, float par9)
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{
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GL11.glPushMatrix();
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GL11.glTranslatef((float) par2, (float) par4, (float) par6);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glScalef(0.1F, 0.1F, 0.1F);
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this.bindTexture(this.getEntityTexture(entityShot));
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Tessellator var12 = Tessellator.instance;
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GL11.glRotatef(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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var12.startDrawingQuads();
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var12.setNormal(0.0F, 1.0F, 0.0F);
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var12.addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
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var12.addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
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var12.addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
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var12.addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
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var12.draw();
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPopMatrix();
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}
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@Override
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public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
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{
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if (par1Entity instanceof IProjectile)
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{
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this.doRenderEnergyBlastProjectile(par1Entity, par2, par4, par6, par8, par9);
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}
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity)
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{
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if (entity instanceof IceProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/iceProjectile.png");
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}
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if (entity instanceof FireProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/fireProjectile.png");
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}
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if (entity instanceof ExplosionProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/explosionProjectile.png");
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}
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if (entity instanceof HolyProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/holyProjectile.png");
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}
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if (entity instanceof WindGustProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/windGustProjectile.png");
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}
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if (entity instanceof LightningBoltProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/lightningProjectile.png");
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}
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if (entity instanceof WaterProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/waterProjectile.png");
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}
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if (entity instanceof MudProjectile)
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{
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return new ResourceLocation("alchemicalwizardry", "textures/entities/mudProjectile.png");
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}
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return new ResourceLocation("alchemicalwizardry", "textures/entities/energyBlastProjectile.png");
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}
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}
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