BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualWater.java
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00

87 lines
2.2 KiB
Java

package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.*;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.ArrayList;
public class RitualWater extends Ritual
{
public static final String WATER_RANGE = "waterRange";
public RitualWater()
{
super("ritualWater", 0, 500, "ritual." + Constants.Mod.MODID + ".waterRitual");
addBlockRange(WATER_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
setMaximumVolumeAndDistanceOfRange(WATER_RANGE, 9, 3, 3);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
if (currentEssence < getRefreshCost())
{
network.causeNausea();
return;
}
int maxEffects = currentEssence / getRefreshCost();
int totalEffects = 0;
AreaDescriptor waterRange = getBlockRange(WATER_RANGE);
for (BlockPos newPos : waterRange.getContainedPositions(masterRitualStone.getBlockPos()))
{
if (world.isAirBlock(newPos))
{
world.setBlockState(newPos, Blocks.FLOWING_WATER.getDefaultState());
totalEffects++;
}
if (totalEffects >= maxEffects)
{
break;
}
}
network.syphon(getRefreshCost() * totalEffects);
}
@Override
public int getRefreshTime()
{
return 1;
}
@Override
public int getRefreshCost()
{
return 25;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addCornerRunes(components, 1, 0, EnumRuneType.WATER);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualWater();
}
}