BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualForsakenSoul.java
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00

227 lines
7.3 KiB
Java

package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.tile.TileDemonCrystal;
public class RitualForsakenSoul extends Ritual
{
public static final String CRYSTAL_RANGE = "crystal";
public static final String DAMAGE_RANGE = "damage";
public static final int MAX_UNIQUENESS = 10;
public static final int HEALTH_THRESHOLD = 20;
public double willBuffer = 0;
public double crystalBuffer = 0;
public List<Integer> keyList = new ArrayList<Integer>();
public RitualForsakenSoul()
{
super("ritualForsakenSoul", 0, 40000, "ritual." + Constants.Mod.MODID + ".forsakenSoulRitual");
addBlockRange(CRYSTAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-3, 2, -3), 7, 5, 7));
addBlockRange(DAMAGE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-10, -10, -10), 21));
setMaximumVolumeAndDistanceOfRange(CRYSTAL_RANGE, 250, 5, 7);
setMaximumVolumeAndDistanceOfRange(DAMAGE_RANGE, 0, 10, 10);
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
super.readFromNBT(tag);
willBuffer = tag.getDouble("willBuffer");
crystalBuffer = tag.getDouble("crystalBuffer");
keyList.clear();
for (int i = 0; i < MAX_UNIQUENESS; i++)
{
String key = "uniq" + i;
if (tag.hasKey(key))
{
keyList.add(tag.getInteger(key));
}
}
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
super.writeToNBT(tag);
tag.setDouble("willBuffer", willBuffer);
tag.setDouble("crystalBuffer", crystalBuffer);
for (int i = 0; i < Math.min(MAX_UNIQUENESS, keyList.size()); i++)
{
String key = "uniq" + i;
tag.setInteger(key, keyList.get(i));
}
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
BlockPos pos = masterRitualStone.getBlockPos();
if (currentEssence < getRefreshCost())
{
network.causeNausea();
return;
}
int maxEffects = 100;
int totalEffects = 0;
List<TileDemonCrystal> crystalList = new ArrayList<TileDemonCrystal>();
AreaDescriptor crystalRange = getBlockRange(CRYSTAL_RANGE);
crystalRange.resetIterator();
while (crystalRange.hasNext())
{
BlockPos nextPos = crystalRange.next().add(pos);
TileEntity tile = world.getTileEntity(nextPos);
if (tile instanceof TileDemonCrystal)
{
crystalList.add((TileDemonCrystal) tile);
}
}
AreaDescriptor damageRange = getBlockRange(DAMAGE_RANGE);
AxisAlignedBB range = damageRange.getAABB(pos);
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, range);
for (EntityLivingBase entity : entities)
{
if (!ConfigHandler.wellOfSufferingBlacklist.contains(entity.getClass().getSimpleName()))
{
if (entity.isEntityAlive() && !(entity instanceof EntityPlayer))
{
if (entity.attackEntityFrom(DamageSource.outOfWorld, 1))
{
if (!entity.isEntityAlive())
{
int uniqueness = calculateUniqueness(entity);
willBuffer += getWillForUniqueness(uniqueness) / HEALTH_THRESHOLD * entity.getMaxHealth();
crystalBuffer += entity.getMaxHealth() / HEALTH_THRESHOLD;
totalEffects++;
if (totalEffects >= maxEffects)
{
break;
}
}
}
}
}
}
if (crystalList.size() > 0 && crystalBuffer > 0)
{
double growth = Math.min(crystalBuffer, 1);
double willSyphonAmount = growth * willBuffer / crystalBuffer;
TileDemonCrystal chosenCrystal = crystalList.get(world.rand.nextInt(crystalList.size()));
double percentageGrowth = chosenCrystal.growCrystalWithWillAmount(growth * willBuffer / crystalBuffer, growth);
if (percentageGrowth > 0)
{
crystalBuffer -= percentageGrowth;
willBuffer -= percentageGrowth * willSyphonAmount;
}
}
network.syphon(getRefreshCost() * totalEffects);
}
/**
*
* @param mob
* @return The amount of uniqueness to the last 10 mobs killed
*/
public int calculateUniqueness(EntityLivingBase mob)
{
int key = mob.getClass().hashCode();
keyList.add(key);
if (keyList.size() > MAX_UNIQUENESS)
{
keyList.remove(0);
}
List<Integer> uniquenessList = new ArrayList<Integer>();
for (int value : keyList)
{
if (!uniquenessList.contains(value))
{
uniquenessList.add(value);
}
}
return Math.min(uniquenessList.size(), MAX_UNIQUENESS);
}
public double getWillForUniqueness(int uniqueness)
{
return Math.max(50 - 15 * Math.sqrt(uniqueness), 0);
}
@Override
public int getRefreshTime()
{
return 25;
}
@Override
public int getRefreshCost()
{
return 0;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addCornerRunes(components, 1, 0, EnumRuneType.AIR);
this.addParallelRunes(components, 1, -1, EnumRuneType.DUSK);
this.addParallelRunes(components, 1, 1, EnumRuneType.FIRE);
this.addParallelRunes(components, 2, 1, EnumRuneType.FIRE);
this.addParallelRunes(components, 3, 1, EnumRuneType.FIRE);
this.addOffsetRunes(components, 3, 1, 1, EnumRuneType.FIRE);
this.addCornerRunes(components, 3, 1, EnumRuneType.EARTH);
this.addCornerRunes(components, 3, 0, EnumRuneType.EARTH);
this.addOffsetRunes(components, 3, 2, 0, EnumRuneType.EARTH);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualForsakenSoul();
}
}