BloodMagic/src/main/java/WayofTime/bloodmagic/command/SubCommandBase.java
2016-05-28 05:19:50 -07:00

70 lines
2.3 KiB
Java

package WayofTime.bloodmagic.command;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.command.ICommand;
import net.minecraft.command.ICommandSender;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.text.TextComponentString;
import java.util.Locale;
public abstract class SubCommandBase implements ISubCommand
{
private ICommand parent;
private String name;
public SubCommandBase(ICommand parent, String name)
{
this.parent = parent;
this.name = name;
}
@Override
public String getSubCommandName()
{
return name;
}
@Override
public ICommand getParentCommand()
{
return parent;
}
@Override
public void processSubCommand(MinecraftServer server, ICommandSender commandSender, String[] args)
{
if (args.length == 0 && !getSubCommandName().equals("help"))
displayErrorString(commandSender, String.format(TextHelper.localizeEffect("commands.format.error"), capitalizeFirstLetter(getSubCommandName()), getArgUsage(commandSender)));
if (isBounded(0, 2, args.length) && args[0].equals("help"))
displayHelpString(commandSender, String.format(TextHelper.localizeEffect("commands.format.help"), capitalizeFirstLetter(getSubCommandName()), getHelpText()));
}
protected String capitalizeFirstLetter(String toCapital)
{
return String.valueOf(toCapital.charAt(0)).toUpperCase(Locale.ENGLISH) + toCapital.substring(1);
}
protected boolean isBounded(int low, int high, int given)
{
return given > low && given < high;
}
public static void displayHelpString(ICommandSender commandSender, String display, Object... info)
{
commandSender.addChatMessage(new TextComponentString(TextHelper.localizeEffect(display, info)));
}
public static void displayErrorString(ICommandSender commandSender, String display, Object... info)
{
commandSender.addChatMessage(new TextComponentString(TextHelper.localizeEffect(display, info)));
}
public static void displaySuccessString(ICommandSender commandSender, String display, Object... info)
{
commandSender.addChatMessage(new TextComponentString(TextHelper.localizeEffect(display, info)));
}
}