
Added the serializers, deserializers, builders, etc, for the Alchemical Reaction Chamber recipe, ARCRecipe. The block does not currently have the functionality to use it yet. And only when I am currently writing this do I realize I forgot to add FluidStack functionality to the recipes. Welp.
198 lines
5.7 KiB
Java
198 lines
5.7 KiB
Java
package wayoftime.bloodmagic.tile.contailer;
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import java.util.Optional;
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import javax.annotation.Nullable;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.tags.BloodMagicTags;
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import wayoftime.bloodmagic.tile.TileAlchemicalReactionChamber;
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public class ContainerAlchemicalReactionChamber extends Container
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{
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public final TileAlchemicalReactionChamber tileARC;
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// public ContainerSoulForge(InventoryPlayer inventoryPlayer, IInventory tileARC)
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// {
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// this.tileARC = tileARC;
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//
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// }
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public ContainerAlchemicalReactionChamber(int windowId, PlayerInventory playerInventory, PacketBuffer extraData)
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{
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this((TileAlchemicalReactionChamber) playerInventory.player.world.getTileEntity(extraData.readBlockPos()), windowId, playerInventory);
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}
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public ContainerAlchemicalReactionChamber(@Nullable TileAlchemicalReactionChamber tile, int windowId, PlayerInventory playerInventory)
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{
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super(BloodMagicBlocks.ARC_CONTAINER.get(), windowId);
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this.tileARC = tile;
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this.setup(playerInventory, tile);
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}
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public void setup(PlayerInventory inventory, IInventory tileARC)
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{
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this.addSlot(new SlotARCTool(tileARC, TileAlchemicalReactionChamber.ARC_TOOL_SLOT, 35, 51));
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for (int i = 0; i < TileAlchemicalReactionChamber.NUM_OUTPUTS; i++)
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{
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this.addSlot(new SlotOutput(tileARC, TileAlchemicalReactionChamber.OUTPUT_SLOT + i, 116, 15 + i * 18));
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}
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this.addSlot(new Slot(tileARC, TileAlchemicalReactionChamber.INPUT_SLOT, 71, 15));
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this.addSlot(new SlotBucket(tileARC, TileAlchemicalReactionChamber.INPUT_BUCKET_SLOT, 8, 15, true));
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this.addSlot(new SlotBucket(tileARC, TileAlchemicalReactionChamber.OUTPUT_BUCKET_SLOT, 152, 87, false));
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// this.addSlot(new SlotSoul(tileARC, TileSoulForge.soulSlot, 152, 51));
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for (int i = 0; i < 3; i++)
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{
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for (int j = 0; j < 9; j++)
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{
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addSlot(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 123 + i * 18));
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}
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}
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for (int i = 0; i < 9; i++)
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{
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addSlot(new Slot(inventory, i, 8 + i * 18, 181));
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}
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}
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@Override
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public ItemStack transferStackInSlot(PlayerEntity playerIn, int index)
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{
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ItemStack itemstack = ItemStack.EMPTY;
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Slot slot = this.inventorySlots.get(index);
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if (slot != null && slot.getHasStack())
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{
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if ((index >= 1 && index < 1 + 5) || (index == 7 || index == 8))// Attempting to transfer from output slots
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// or bucket slots
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{
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if (!this.mergeItemStack(itemstack1, 9, 9 + 36, true))
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{
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return ItemStack.EMPTY;
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}
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slot.onSlotChange(itemstack1, itemstack);
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} else if (index > 9) // Attempting to transfer from main inventory
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{
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if (itemstack1.getItem().isIn(BloodMagicTags.ARC_TOOL)) // Try the tool slot first
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{
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if (!this.mergeItemStack(itemstack1, 0, 1, false))
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{
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return ItemStack.EMPTY;
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}
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} else if (isBucket(itemstack1, true)) // If it's a full bucket, transfer to tank filler slot.
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{
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if (!this.mergeItemStack(itemstack1, 7, 8, false))
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{
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return ItemStack.EMPTY;
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}
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} else if (isBucket(itemstack1, false)) // If it's an empty bucket, transfer to tank emptier slot.
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{
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if (!this.mergeItemStack(itemstack1, 8, 9, false))
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{
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return ItemStack.EMPTY;
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}
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} else if (!this.mergeItemStack(itemstack1, 6, 7, false))
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{
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return ItemStack.EMPTY;
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}
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} else if (!this.mergeItemStack(itemstack1, 9, 45, false)) // Attempting to transfer from input slots
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{
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return ItemStack.EMPTY;
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}
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if (itemstack1.getCount() == 0)
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{
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slot.putStack(ItemStack.EMPTY);
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} else
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{
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slot.onSlotChanged();
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}
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if (itemstack1.getCount() == itemstack.getCount())
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{
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return ItemStack.EMPTY;
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}
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slot.onTake(playerIn, itemstack1);
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}
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return itemstack;
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}
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@Override
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public boolean canInteractWith(PlayerEntity playerIn)
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{
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return this.tileARC.isUsableByPlayer(playerIn);
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}
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private class SlotARCTool extends Slot
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{
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public SlotARCTool(IInventory inventory, int slotIndex, int x, int y)
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{
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super(inventory, slotIndex, x, y);
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}
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@Override
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public boolean isItemValid(ItemStack itemStack)
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{
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return itemStack.getItem().isIn(BloodMagicTags.ARC_TOOL);
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}
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}
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private class SlotBucket extends Slot
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{
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private final boolean needsFullBucket;
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public SlotBucket(IInventory inventory, int slotIndex, int x, int y, boolean needsFullBucket)
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{
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super(inventory, slotIndex, x, y);
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this.needsFullBucket = needsFullBucket;
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}
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@Override
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public boolean isItemValid(ItemStack itemStack)
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{
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Optional<FluidStack> fluidStackOptional = FluidUtil.getFluidContained(itemStack);
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return fluidStackOptional.isPresent() && ((needsFullBucket && !fluidStackOptional.get().isEmpty())
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|| (!needsFullBucket && fluidStackOptional.get().isEmpty()));
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}
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}
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private static boolean isBucket(ItemStack stack, boolean requiredFull)
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{
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Optional<FluidStack> fluidStackOptional = FluidUtil.getFluidContained(stack);
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return fluidStackOptional.isPresent() && ((requiredFull && !fluidStackOptional.get().isEmpty())
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|| (!requiredFull && fluidStackOptional.get().isEmpty()));
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}
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private class SlotOutput extends Slot
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{
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public SlotOutput(IInventory inventory, int slotIndex, int x, int y)
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{
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super(inventory, slotIndex, x, y);
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}
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@Override
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public boolean isItemValid(ItemStack stack)
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{
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return false;
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}
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}
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} |