BloodMagic/src/main/java/WayofTime/bloodmagic/api/impl/BloodMagicAPI.java
Nicholas Ignoffo f8c734bc96 Implemented new Tranquility value API
For quick compat, mods can now register a static state-based tranquility
value for their blocks. More
2018-02-06 21:24:40 -08:00

67 lines
2 KiB
Java

package WayofTime.bloodmagic.api.impl;
import WayofTime.bloodmagic.apibutnotreally.altar.EnumAltarComponent;
import WayofTime.bloodmagic.api.IBloodMagicAPI;
import com.google.common.collect.ArrayListMultimap;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
import com.google.common.collect.Multimap;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.ResourceLocation;
import javax.annotation.Nonnull;
import java.util.*;
public class BloodMagicAPI implements IBloodMagicAPI {
public static final BloodMagicAPI INSTANCE = new BloodMagicAPI();
private final BloodMagicBlacklist blacklist;
private final BloodMagicRecipeRegistrar recipeRegistrar;
private final BloodMagicValueManager valueManager;
private final Multimap<EnumAltarComponent, IBlockState> altarComponents;
public BloodMagicAPI() {
this.blacklist = new BloodMagicBlacklist();
this.recipeRegistrar = new BloodMagicRecipeRegistrar();
this.valueManager = new BloodMagicValueManager();
this.altarComponents = ArrayListMultimap.create();
}
@Nonnull
@Override
public BloodMagicBlacklist getBlacklist() {
return blacklist;
}
@Nonnull
@Override
public BloodMagicRecipeRegistrar getRecipeRegistrar() {
return recipeRegistrar;
}
@Nonnull
@Override
public BloodMagicValueManager getValueManager() {
return valueManager;
}
@Override
public void registerAltarComponent(@Nonnull IBlockState state, @Nonnull String componentType) {
EnumAltarComponent component = EnumAltarComponent.NOTAIR;
for (EnumAltarComponent type : EnumAltarComponent.VALUES) {
if (type.name().equalsIgnoreCase(componentType)) {
component = type;
break;
}
}
altarComponents.put(component, state);
}
@Nonnull
public List<IBlockState> getComponentStates(EnumAltarComponent component) {
return (List<IBlockState>) altarComponents.get(component);
}
}