
This DOES NOT BUILD. Do not even attempt. Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
49 lines
1.3 KiB
Java
49 lines
1.3 KiB
Java
package WayofTime.bloodmagic.api.alchemyCrafting;
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import lombok.Getter;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect
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{
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@Getter
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public final ItemStack outputStack;
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public int tickLimit;
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public AlchemyArrayEffectCrafting(ItemStack outputStack)
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{
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this(outputStack, 200);
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}
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public AlchemyArrayEffectCrafting(ItemStack outputStack, int tickLimit)
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{
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this.outputStack = outputStack;
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this.tickLimit = tickLimit;
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive)
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{
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// TODO: Add recipe rechecking to verify nothing screwy is going on.
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if (tile.getWorld().isRemote)
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{
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return false;
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}
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if (ticksActive >= tickLimit)
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{
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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tile.getWorld().spawnEntityInWorld(outputEntity);
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return true;
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}
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return false;
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}
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}
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