BloodMagic/src/main/java/WayofTime/bloodmagic/api/ritual/IMasterRitualStone.java

54 lines
1.4 KiB
Java

package WayofTime.bloodmagic.api.ritual;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
/**
* This interface is for internal implementation only.
*
* It is provided via the API for easy obtaining of basic data.
*/
public interface IMasterRitualStone
{
String getOwner();
boolean activateRitual(ItemStack activationCrystal, EntityPlayer activator, Ritual ritual);
void performRitual(World world, BlockPos pos);
void stopRitual(Ritual.BreakType breakType);
int getCooldown();
void setCooldown(int cooldown);
void setActive(boolean active);
EnumFacing getDirection();
boolean areTanksEmpty();
int getRunningTime();
World getWorldObj();
BlockPos getBlockPos();
String getNextBlockRange(String range);
void provideInformationOfRitualToPlayer(EntityPlayer player);
void provideInformationOfRangeToPlayer(EntityPlayer player, String range);
void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList);
boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2);
List<EnumDemonWillType> getCurrentActiveWillConfig();
}