BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualArmourEvolve.java

103 lines
3.2 KiB
Java

package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.*;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import com.google.common.collect.Iterables;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
public class RitualArmourEvolve extends Ritual
{
public static final String CHECK_RANGE = "fillRange";
public RitualArmourEvolve()
{
super("ritualArmourEvolve", 0, 50000, "ritual." + Constants.Mod.MODID + ".armourEvolveRitual");
addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
if (world.isRemote)
{
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor checkRange = getBlockRange(CHECK_RANGE);
List<EntityPlayer> playerList = world.getEntitiesWithinAABB(EntityPlayer.class, checkRange.getAABB(pos));
for (EntityPlayer player : playerList)
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = Iterables.toArray(player.getArmorInventoryList(), ItemStack.class)[2];
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
if (armour.maxUpgradePoints < 300)
{
armour.maxUpgradePoints = 300;
((ItemLivingArmour) chestStack.getItem()).setLivingArmour(chestStack, armour, true);
masterRitualStone.setActive(false);
world.spawnEntityInWorld(new EntityLightningBolt(world, pos.getX(), pos.getY() - 1, pos.getZ(), true));
}
}
}
}
}
@Override
public int getRefreshTime()
{
return 1;
}
@Override
public int getRefreshCost()
{
return 0;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addCornerRunes(components, 1, 0, EnumRuneType.DUSK);
this.addCornerRunes(components, 2, 0, EnumRuneType.FIRE);
this.addOffsetRunes(components, 1, 2, 0, EnumRuneType.FIRE);
this.addCornerRunes(components, 1, 1, EnumRuneType.DUSK);
this.addParallelRunes(components, 4, 0, EnumRuneType.EARTH);
this.addCornerRunes(components, 1, 3, EnumRuneType.DUSK);
this.addParallelRunes(components, 1, 4, EnumRuneType.EARTH);
for (int i = 0; i < 4; i++)
{
this.addCornerRunes(components, 3, i, EnumRuneType.EARTH);
}
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualArmourEvolve();
}
}