BloodMagic/src/main/java/WayofTime/bloodmagic/registry/ModTranquilityHandlers.java
Nicholas Ignoffo f8c734bc96 Implemented new Tranquility value API
For quick compat, mods can now register a static state-based tranquility
value for their blocks. More
2018-02-06 21:24:40 -08:00

21 lines
1.4 KiB
Java

package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.incense.EnumTranquilityType;
import WayofTime.bloodmagic.incense.IncenseTranquilityRegistry;
import WayofTime.bloodmagic.incense.TranquilityStack;
import net.minecraft.block.BlockFire;
import net.minecraft.block.BlockGrass;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockLog;
public class ModTranquilityHandlers {
public static void init() {
IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockLeaves ? new TranquilityStack(EnumTranquilityType.PLANT, 1.0D) : null);
IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockFire ? new TranquilityStack(EnumTranquilityType.FIRE, 1.0D) : null);
IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockGrass ? new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5D) : null);
IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockLog ? new TranquilityStack(EnumTranquilityType.TREE, 1.0D) : null);
IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> BloodMagicAPI.INSTANCE.getValueManager().getTranquility().get(state));
}
}