BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileImperfectRitualStone.java
Nicholas Ignoffo 798bad5583 Clean up TE implementations
Offload some work to base classes that provide some helpers

TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
2016-09-07 17:46:06 -07:00

53 lines
1.7 KiB
Java

package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.tile.base.TileBase;
import lombok.NoArgsConstructor;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
@NoArgsConstructor
public class TileImperfectRitualStone extends TileBase implements IImperfectRitualStone
{
// IImperfectRitualStone
@Override
public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player)
{
if (imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual))
{
if (!PlayerHelper.isFakePlayer(player) && !world.isRemote)
{
NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, imperfectRitual.getActivationCost());
if (imperfectRitual.onActivate(this, player))
{
if (imperfectRitual.isLightshow())
getWorld().addWeatherEffect(new EntityLightningBolt(getWorld(), getPos().getX(), getPos().getY() + 2, getPos().getZ(), true));
return true;
}
}
return true;
}
return false;
}
@Override
public World getRitualWorld()
{
return getWorld();
}
@Override
public BlockPos getRitualPos()
{
return getPos();
}
}