BloodMagic/src/main/java/WayofTime/bloodmagic/api/soul/PlayerDemonWillHandler.java

200 lines
5.9 KiB
Java

package WayofTime.bloodmagic.api.soul;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
* This class provides several helper methods in order to handle soul
* consumption and use for a player. This refers to the Soul System, meaning
* Monster Souls and Soul Gems, etc. The Soul Network's helper methods are found
* in WayofTime.bloodmagic.api.network
*
* @author WayofTime
*
*/
public class PlayerDemonWillHandler
{
public static double getTotalDemonWill(EntityPlayer player)
{
ItemStack[] inventory = player.inventory.mainInventory;
double souls = 0;
for (int i = 0; i < inventory.length; i++)
{
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof IDemonWill)
{
souls += ((IDemonWill) stack.getItem()).getWill(stack);
} else if (stack.getItem() instanceof IDemonWillGem)
{
souls += ((IDemonWillGem) stack.getItem()).getWill(stack);
}
}
}
return souls;
}
/**
* Checks if the player's Tartaric gems are completely full. If so, it will
* return true.
*
*/
public static boolean isDemonWillFull(EntityPlayer player)
{
ItemStack[] inventory = player.inventory.mainInventory;
boolean hasGem = false;
for (int i = 0; i < inventory.length; i++)
{
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof IDemonWillGem)
{
hasGem = true;
if (((IDemonWillGem) stack.getItem()).getWill(stack) < ((IDemonWillGem) stack.getItem()).getMaxWill(stack))
{
return false;
}
}
}
}
return hasGem;
}
/**
*
* @param player
* @param amount
* @return - amount consumed
*/
public static double consumeDemonWill(EntityPlayer player, double amount)
{
double consumed = 0;
ItemStack[] inventory = player.inventory.mainInventory;
for (int i = 0; i < inventory.length; i++)
{
if (consumed >= amount)
{
return consumed;
}
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof IDemonWill)
{
consumed += ((IDemonWill) stack.getItem()).drainWill(stack, amount - consumed);
if (((IDemonWill) stack.getItem()).getWill(stack) <= 0)
{
inventory[i] = null;
}
} else if (stack.getItem() instanceof IDemonWillGem)
{
consumed += ((IDemonWillGem) stack.getItem()).drainWill(stack, amount - consumed);
}
}
}
return consumed;
}
/**
* Adds an IDemonWill contained in an ItemStack to one of the Soul Gems in
* the player's inventory.
*
* @param player
* @param soulStack
* - ItemStack that contains an IDemonWill to be added
* @return
*/
public static ItemStack addDemonWill(EntityPlayer player, ItemStack soulStack)
{
if (soulStack == null)
{
return null;
}
ItemStack[] inventory = player.inventory.mainInventory;
for (int i = 0; i < inventory.length; i++)
{
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof IDemonWillGem)
{
ItemStack newStack = ((IDemonWillGem) stack.getItem()).fillDemonWillGem(stack, soulStack);
if (newStack == null)
{
return null;
}
}
}
}
return soulStack;
}
public static double addDemonWill(EntityPlayer player, double amount)
{
ItemStack[] inventory = player.inventory.mainInventory;
double remaining = amount;
for (int i = 0; i < inventory.length; i++)
{
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof IDemonWillGem)
{
double souls = ((IDemonWillGem) stack.getItem()).getWill(stack);
double fill = Math.min(((IDemonWillGem) stack.getItem()).getMaxWill(stack) - souls, remaining);
((IDemonWillGem) stack.getItem()).setWill(stack, fill + souls);
remaining -= fill;
if (remaining <= 0)
{
break;
}
}
}
}
return amount - remaining;
}
public static double addDemonWill(EntityPlayer player, double amount, ItemStack ignored)
{
ItemStack[] inventory = player.inventory.mainInventory;
double remaining = amount;
for (int i = 0; i < inventory.length; i++)
{
ItemStack stack = inventory[i];
if (stack != null && !stack.equals(ignored))
{
if (stack.getItem() instanceof IDemonWillGem)
{
double souls = ((IDemonWillGem) stack.getItem()).getWill(stack);
double fill = Math.min(((IDemonWillGem) stack.getItem()).getMaxWill(stack) - souls, remaining);
((IDemonWillGem) stack.getItem()).setWill(stack, fill + souls);
remaining -= fill;
if (remaining <= 0)
{
break;
}
}
}
}
return amount - remaining;
}
}