BloodMagic/src/main/java/WayofTime/bloodmagic/network/BloodMagicPacketHandler.java
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00

31 lines
1.3 KiB
Java

package WayofTime.bloodmagic.network;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.util.ChatUtil;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper;
import net.minecraftforge.fml.relauncher.Side;
public class BloodMagicPacketHandler {
public static final SimpleNetworkWrapper INSTANCE = new SimpleNetworkWrapper(Constants.Mod.MODID);
public static void init() {
INSTANCE.registerMessage(ChatUtil.PacketNoSpamChat.Handler.class, ChatUtil.PacketNoSpamChat.class, 0, Side.CLIENT);
}
public static void sendToAllAround(IMessage message, TileEntity te, int range) {
INSTANCE.sendToAllAround(message, new NetworkRegistry.TargetPoint(te.getWorld().provider.getDimensionId(), te.getPos().getX(), te.getPos().getY(), te.getPos().getZ(), range));
}
public static void sendToAllAround(IMessage message, TileEntity te) {
sendToAllAround(message, te, 64);
}
public static void sendTo(IMessage message, EntityPlayerMP player) {
INSTANCE.sendTo(message, player);
}
}