BloodMagic/src/main/java/WayofTime/alchemicalWizardry/util/helper/InventoryRenderHelper.java
Nick e3d4afa123 Rewrite is Go!
Just moving over all my changes from my fork
2015-10-29 20:22:16 -07:00

97 lines
3 KiB
Java

package WayofTime.alchemicalWizardry.util.helper;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.resources.model.ModelBakery;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.model.ModelLoader;
/**
* @author <a href="https://github.com/TehNut">TehNut</a>
*
* The goal of this class is to make registering the inventory renders
* for your Items/Blocks a much simpler and easier process.
*
* You must call this at the post initialization stage on
* the clientside only.
*
* If you pass a Block through here that uses the default
* ItemBlock, you should specify a custom name.
*/
public class InventoryRenderHelper {
/**
* This is the base string for your resources. It will usually be
* your modid in all lowercase with a colon at the end.
*/
private final String domain;
public InventoryRenderHelper(String domain) {
this.domain = domain;
}
/**
* Registers a Model for the given Item and meta.
*
* @param item - Item to register Model for
* @param meta - Meta of Item
* @param name - Name of the model JSON
*/
public void itemRender(Item item, int meta, String name) {
if (item instanceof ItemBlock && name.startsWith("ItemBlock"))
name = name.replace("Item", "");
String resName = domain + name;
ModelBakery.addVariantName(item, resName);
ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(resName, "inventory"));
}
/**
* Shorthand of {@code itemRender(Item, int, String)}
*
* @param item - Item to register Model for
* @param meta - Meta of Item
*/
public void itemRender(Item item, int meta) {
itemRender(item, meta, item.getClass().getSimpleName() + meta);
}
/**
* Shorthand of {@code itemRender(Item, int)}
*
* @param item - Item to register Model for
*/
public void itemRender(Item item) {
itemRender(item, 0, item.getClass().getSimpleName());
}
/**
* Registers a model for the item across all Meta's that get used for the item
*
* @param item - Item to register Model for
*/
public void itemRenderAll(Item item) {
final Item toRender = item;
ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition() {
@Override
public ModelResourceLocation getModelLocation(ItemStack stack) {
return new ModelResourceLocation(domain + toRender.getClass().getSimpleName(), "inventory");
}
});
}
/**
*
* @param block - Block to get Item of
* @return - The ItemBlock that corresponds to the Block.
*/
public static Item getItemFromBlock(Block block) {
return Item.getItemFromBlock(block);
}
}