BloodMagic/BM_src/thaumcraft/api/research/ResearchItem.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

335 lines
7.5 KiB
Java

package thaumcraft.api.research;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import thaumcraft.api.aspects.Aspect;
import thaumcraft.api.aspects.AspectList;
public class ResearchItem {
/**
* A short string used as a key for this research. Must be unique
*/
public final String key;
/**
* A short string used as a reference to the research category to which this must be added.
*/
public final String category;
/**
* The aspect tags and their values required to complete this research
*/
public final AspectList tags;
/**
* This links to any research that needs to be completed before this research can be discovered or learnt.
*/
public String[] parents = null;
/**
* Like parent above, but a line will not be displayed in the thaumonomicon linking them. Just used to prevent clutter.
*/
public String[] parentsHidden = null;
/**
* any research linked to this that will be unlocked automatically when this research is complete
*/
public String[] siblings = null;
/**
* the horizontal position of the research icon
*/
public final int displayColumn;
/**
* the vertical position of the research icon
*/
public final int displayRow;
/**
* the icon to be used for this research
*/
public final ItemStack icon_item;
/**
* the icon to be used for this research
*/
public final ResourceLocation icon_resource;
/**
* How large the research grid is. Valid values are 1 to 5.
*/
private int complexity;
/**
* Special research has a spiky border. Used for important research milestones.
*/
private boolean isSpecial;
/**
* This indicates if the research should use a circular icon border. Usually used for "passive" research
* that doesn't have recipes and grants passive effects, or that unlock automatically.
*/
private boolean isRound;
/**
* Stub research cannot be discovered by normal means, but can be unlocked via the sibling system.
*/
private boolean isStub;
/**
* This indicated that the research is completely hidden and cannot be discovered by any
* player-controlled means. The recipes will never show up in the thaumonomicon.
* Usually used to unlock "hidden" recipes via sibling unlocking, like
* the various cap and rod combos for wands.
*/
private boolean isVirtual;
/**
* Hidden research does not display in the thaumonomicon until discovered
*/
private boolean isHidden;
/**
* Concealed research does not display in the thaumonomicon until parent researches are discovered.
*/
private boolean isConcealed;
/**
* Lost research can only be discovered via knowledge fragments
*/
private boolean isLost;
/**
* These research items will automatically unlock for all players on game start
*/
private boolean isAutoUnlock;
private ResearchPage[] pages = null;
public ResearchItem(String par1, String par2)
{
this.key = par1;
this.category = par2;
this.tags = new AspectList();
this.icon_resource = null;
this.icon_item = null;
this.displayColumn = 0;
this.displayRow = 0;
this.setVirtual();
}
public ResearchItem(String par1, String par2, AspectList tags, int par3, int par4, int par5, ResourceLocation icon)
{
this.key = par1;
this.category = par2;
this.tags = tags;
this.icon_resource = icon;
this.icon_item = null;
this.displayColumn = par3;
this.displayRow = par4;
this.complexity = par5;
if (complexity < 1)
{
this.complexity = 1;
}
if (complexity > 5)
{
this.complexity = 5;
}
}
public ResearchItem(String par1, String par2, AspectList tags, int par3, int par4, int par5, ItemStack icon)
{
this.key = par1;
this.category = par2;
this.tags = tags;
this.icon_item = icon;
this.icon_resource = null;
this.displayColumn = par3;
this.displayRow = par4;
this.complexity = par5;
if (complexity < 0)
{
this.complexity = 0;
}
if (complexity > 5)
{
this.complexity = 5;
}
}
public ResearchItem setSpecial()
{
this.isSpecial = true;
return this;
}
public ResearchItem setStub()
{
this.isStub = true;
return this;
}
public ResearchItem setHidden()
{
this.isHidden = true;
return this;
}
public ResearchItem setConcealed()
{
this.isConcealed = true;
return this;
}
public ResearchItem setLost()
{
this.isLost = true;
return this;
}
public ResearchItem setVirtual()
{
this.isVirtual = true;
return this;
}
public ResearchItem setParents(String... par)
{
this.parents = par;
return this;
}
public ResearchItem setParentsHidden(String... par)
{
this.parentsHidden = par;
return this;
}
public ResearchItem setSiblings(String... sib)
{
this.siblings = sib;
return this;
}
public ResearchItem setPages(ResearchPage... par)
{
this.pages = par;
return this;
}
public ResearchPage[] getPages()
{
return pages;
}
public ResearchItem registerResearchItem()
{
ResearchCategories.addResearch(this);
return this;
}
@SideOnly(Side.CLIENT)
public String getName()
{
return StatCollector.translateToLocal("tc.research_name." + key);
}
@SideOnly(Side.CLIENT)
public String getText()
{
return StatCollector.translateToLocal("tc.research_text." + key);
}
@SideOnly(Side.CLIENT)
public boolean isSpecial()
{
return this.isSpecial;
}
public boolean isStub()
{
return this.isStub;
}
public boolean isHidden()
{
return this.isHidden;
}
public boolean isConcealed()
{
return this.isConcealed;
}
public boolean isLost()
{
return this.isLost;
}
public boolean isVirtual()
{
return this.isVirtual;
}
public boolean isAutoUnlock()
{
return isAutoUnlock;
}
public ResearchItem setAutoUnlock()
{
this.isAutoUnlock = true;
return this;
}
public boolean isRound()
{
return isRound;
}
public ResearchItem setRound()
{
this.isRound = true;
return this;
}
public int getComplexity()
{
return complexity;
}
public ResearchItem setComplexity(int complexity)
{
this.complexity = complexity;
return this;
}
/**
* @return the aspect aspects ordinal with the highest value. Used to determine scroll color and similar things
*/
public Aspect getResearchPrimaryTag()
{
Aspect aspect = null;
int highest = 0;
if (tags != null)
for (Aspect tag : tags.getAspects())
{
if (tags.getAmount(tag) > highest)
{
aspect = tag;
highest = tags.getAmount(tag);
} ;
}
return aspect;
}
}