BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/tileEntity/container/ContainerWritingTable.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

105 lines
No EOL
3.4 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity.container;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerWritingTable extends Container {
protected TEWritingTable tileEntity;
public ContainerWritingTable(InventoryPlayer inventoryPlayer, TEWritingTable te)
{
tileEntity = te;
//the Slot constructor takes the IInventory and the slot number in that it binds to
//and the x-y coordinates it resides on-screen
addSlotToContainer(new Slot(tileEntity, 0, 152, 110));
addSlotToContainer(new Slot(tileEntity, 1, 80, 18));
addSlotToContainer(new Slot(tileEntity, 2, 33, 52));
addSlotToContainer(new Slot(tileEntity, 3, 51, 110));
addSlotToContainer(new Slot(tileEntity, 4, 109, 110));
addSlotToContainer(new Slot(tileEntity, 5, 127, 52));
addSlotToContainer(new Slot(tileEntity, 6, 80, 67));
//commonly used vanilla code that adds the player's inventory
bindPlayerInventory(inventoryPlayer);
}
@Override
public boolean canInteractWith(EntityPlayer player)
{
return tileEntity.isUseableByPlayer(player);
}
protected void bindPlayerInventory(InventoryPlayer inventoryPlayer)
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 9; j++)
{
addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 140 + i * 18));
}
}
for (int i = 0; i < 9; i++)
{
addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 198));
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot)
{
ItemStack stack = null;
Slot slotObject = (Slot) inventorySlots.get(slot);
//null checks and checks if the item can be stacked (maxStackSize > 1)
if (slotObject != null && slotObject.getHasStack())
{
ItemStack stackInSlot = slotObject.getStack();
stack = stackInSlot.copy();
if (slot == 7)
{
if (!this.mergeItemStack(stackInSlot, 7, 35, true))
{
return null;
}
slotObject.onSlotChange(stackInSlot, stack);
}
//merges the item into player inventory since its in the tileEntity
if (slot < 6)
{
if (!this.mergeItemStack(stackInSlot, 7, 35, true))
{
return null;
}
}
//places it into the tileEntity is possible since its in the player inventory
else if (!this.mergeItemStack(stackInSlot, 0, 6, false))
{
return null;
}
if (stackInSlot.stackSize == 0)
{
slotObject.putStack(null);
} else
{
slotObject.onSlotChanged();
}
if (stackInSlot.stackSize == stack.stackSize)
{
return null;
}
slotObject.onPickupFromSlot(player, stackInSlot);
}
return stack;
}
}