
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
250 lines
5.7 KiB
Java
250 lines
5.7 KiB
Java
package WayofTime.alchemicalWizardry.common.tileEntity;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.tileentity.TileEntity;
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public class TESocket extends TileEntity implements IInventory {
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private ItemStack[] inv;
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private int resultID;
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private int resultDamage;
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private boolean isActive;
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public TESocket()
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{
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this.inv = new ItemStack[1];
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resultID = 0;
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resultDamage = 0;
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isActive = false;
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}
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@Override
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public void readFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readFromNBT(par1NBTTagCompound);
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NBTTagList tagList = par1NBTTagCompound.getTagList("Inventory");
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for (int i = 0; i < tagList.tagCount(); i++)
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{
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NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
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int slot = tag.getByte("Slot");
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if (slot >= 0 && slot < inv.length)
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{
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inv[slot] = ItemStack.loadItemStackFromNBT(tag);
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}
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}
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resultID = par1NBTTagCompound.getInteger("resultID");
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resultDamage = par1NBTTagCompound.getInteger("resultDamage");
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isActive = par1NBTTagCompound.getBoolean("isActive");
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}
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@Override
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public void writeToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeToNBT(par1NBTTagCompound);
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NBTTagList itemList = new NBTTagList();
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for (int i = 0; i < inv.length; i++)
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{
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ItemStack stack = inv[i];
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if (inv[i] != null)
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{
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NBTTagCompound tag = new NBTTagCompound();
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tag.setByte("Slot", (byte) i);
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inv[i].writeToNBT(tag);
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itemList.appendTag(tag);
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}
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}
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par1NBTTagCompound.setInteger("resultID", resultID);
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par1NBTTagCompound.setInteger("resultDamage", resultDamage);
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par1NBTTagCompound.setTag("Inventory", itemList);
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par1NBTTagCompound.setBoolean("isActive", isActive);
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}
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@Override
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public int getSizeInventory()
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{
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return 1;
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}
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@Override
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public ItemStack getStackInSlot(int slot)
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{
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return inv[slot];
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}
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@Override
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public ItemStack decrStackSize(int slot, int amt)
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{
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ItemStack stack = getStackInSlot(slot);
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if (stack != null)
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{
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if (stack.stackSize <= amt)
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{
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setInventorySlotContents(slot, null);
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} else
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{
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stack = stack.splitStack(amt);
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if (stack.stackSize == 0)
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{
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setInventorySlotContents(slot, null);
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}
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}
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}
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return stack;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int slot)
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{
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ItemStack stack = getStackInSlot(slot);
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if (stack != null)
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{
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setInventorySlotContents(slot, null);
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}
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return stack;
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}
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@Override
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public void setInventorySlotContents(int slot, ItemStack itemStack)
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{
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inv[slot] = itemStack;
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if (itemStack != null && itemStack.stackSize > getInventoryStackLimit())
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{
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itemStack.stackSize = getInventoryStackLimit();
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}
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}
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@Override
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public String getInvName()
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{
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return "TESocket";
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}
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@Override
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public boolean isInvNameLocalized()
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{
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return false;
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}
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@Override
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public int getInventoryStackLimit()
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{
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return 1;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityPlayer)
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{
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return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && entityPlayer.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
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}
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@Override
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public void openChest()
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{
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// TODO Auto-generated method stub
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}
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@Override
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public void closeChest()
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{
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// TODO Auto-generated method stub
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}
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//Logic for the actual block is under here
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@Override
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public void updateEntity()
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{
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super.updateEntity();
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}
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public void setActive()
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{
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isActive = false;
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}
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public boolean isActive()
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{
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return isActive;
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}
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@Override
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public Packet getDescriptionPacket()
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{
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return PacketHandler.getPacket(this);
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}
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public void handlePacketData(int[] intData)
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{
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if (intData == null)
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{
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return;
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}
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if (intData.length == 3)
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{
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for (int i = 0; i < 1; i++)
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{
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if (intData[i * 3 + 2] != 0)
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{
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ItemStack is = new ItemStack(intData[i * 3], intData[i * 3 + 2], intData[i * 3 + 1]);
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inv[i] = is;
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} else
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{
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inv[i] = null;
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}
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}
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}
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}
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public int[] buildIntDataList()
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{
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int[] sortList = new int[1 * 3];
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int pos = 0;
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for (ItemStack is : inv)
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{
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if (is != null)
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{
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sortList[pos++] = is.itemID;
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sortList[pos++] = is.getItemDamage();
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sortList[pos++] = is.stackSize;
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} else
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{
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sortList[pos++] = 0;
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sortList[pos++] = 0;
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sortList[pos++] = 0;
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}
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}
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return sortList;
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}
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@Override
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public boolean isItemValidForSlot(int slot, ItemStack itemstack)
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{
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if (slot == 0)
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{
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return true;
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}
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return false;
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}
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}
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