BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/tileEntity/TESocket.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

250 lines
5.7 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity;
import WayofTime.alchemicalWizardry.common.PacketHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.packet.Packet;
import net.minecraft.tileentity.TileEntity;
public class TESocket extends TileEntity implements IInventory {
private ItemStack[] inv;
private int resultID;
private int resultDamage;
private boolean isActive;
public TESocket()
{
this.inv = new ItemStack[1];
resultID = 0;
resultDamage = 0;
isActive = false;
}
@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
NBTTagList tagList = par1NBTTagCompound.getTagList("Inventory");
for (int i = 0; i < tagList.tagCount(); i++)
{
NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
int slot = tag.getByte("Slot");
if (slot >= 0 && slot < inv.length)
{
inv[slot] = ItemStack.loadItemStackFromNBT(tag);
}
}
resultID = par1NBTTagCompound.getInteger("resultID");
resultDamage = par1NBTTagCompound.getInteger("resultDamage");
isActive = par1NBTTagCompound.getBoolean("isActive");
}
@Override
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
NBTTagList itemList = new NBTTagList();
for (int i = 0; i < inv.length; i++)
{
ItemStack stack = inv[i];
if (inv[i] != null)
{
NBTTagCompound tag = new NBTTagCompound();
tag.setByte("Slot", (byte) i);
inv[i].writeToNBT(tag);
itemList.appendTag(tag);
}
}
par1NBTTagCompound.setInteger("resultID", resultID);
par1NBTTagCompound.setInteger("resultDamage", resultDamage);
par1NBTTagCompound.setTag("Inventory", itemList);
par1NBTTagCompound.setBoolean("isActive", isActive);
}
@Override
public int getSizeInventory()
{
return 1;
}
@Override
public ItemStack getStackInSlot(int slot)
{
return inv[slot];
}
@Override
public ItemStack decrStackSize(int slot, int amt)
{
ItemStack stack = getStackInSlot(slot);
if (stack != null)
{
if (stack.stackSize <= amt)
{
setInventorySlotContents(slot, null);
} else
{
stack = stack.splitStack(amt);
if (stack.stackSize == 0)
{
setInventorySlotContents(slot, null);
}
}
}
return stack;
}
@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
ItemStack stack = getStackInSlot(slot);
if (stack != null)
{
setInventorySlotContents(slot, null);
}
return stack;
}
@Override
public void setInventorySlotContents(int slot, ItemStack itemStack)
{
inv[slot] = itemStack;
if (itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInvName()
{
return "TESocket";
}
@Override
public boolean isInvNameLocalized()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityPlayer)
{
return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && entityPlayer.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
}
@Override
public void openChest()
{
// TODO Auto-generated method stub
}
@Override
public void closeChest()
{
// TODO Auto-generated method stub
}
//Logic for the actual block is under here
@Override
public void updateEntity()
{
super.updateEntity();
}
public void setActive()
{
isActive = false;
}
public boolean isActive()
{
return isActive;
}
@Override
public Packet getDescriptionPacket()
{
return PacketHandler.getPacket(this);
}
public void handlePacketData(int[] intData)
{
if (intData == null)
{
return;
}
if (intData.length == 3)
{
for (int i = 0; i < 1; i++)
{
if (intData[i * 3 + 2] != 0)
{
ItemStack is = new ItemStack(intData[i * 3], intData[i * 3 + 2], intData[i * 3 + 1]);
inv[i] = is;
} else
{
inv[i] = null;
}
}
}
}
public int[] buildIntDataList()
{
int[] sortList = new int[1 * 3];
int pos = 0;
for (ItemStack is : inv)
{
if (is != null)
{
sortList[pos++] = is.itemID;
sortList[pos++] = is.getItemDamage();
sortList[pos++] = is.stackSize;
} else
{
sortList[pos++] = 0;
sortList[pos++] = 0;
sortList[pos++] = 0;
}
}
return sortList;
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack itemstack)
{
if (slot == 0)
{
return true;
}
return false;
}
}