
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
69 lines
2.2 KiB
Java
69 lines
2.2 KiB
Java
package WayofTime.alchemicalWizardry.common.summoning;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.List;
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public class SummoningRegistry {
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public static List<SummoningRegistryComponent> summoningList = new ArrayList();
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public static void registerSummon(SummoningHelper s, ItemStack[] ring1, ItemStack[] ring2, ItemStack[] ring3, int amountUsed, int bloodOrbLevel)
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{
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summoningList.add(new SummoningRegistryComponent(s, ring1, ring2, ring3, amountUsed, bloodOrbLevel));
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}
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public static boolean isRecipeValid(int bloodOrbLevel, ItemStack[] test1, ItemStack[] test2, ItemStack[] test3)
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{
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for (SummoningRegistryComponent src : summoningList)
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{
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if (src.getBloodOrbLevel() <= bloodOrbLevel && src.compareRing(1, test1) && src.compareRing(2, test2) && src.compareRing(3, test3))
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{
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return true;
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}
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}
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return false;
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}
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public static SummoningRegistryComponent getRegistryComponent(int bloodOrbLevel, ItemStack[] test1, ItemStack[] test2, ItemStack[] test3)
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{
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for (SummoningRegistryComponent src : summoningList)
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{
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if (src.getBloodOrbLevel() <= bloodOrbLevel && src.compareRing(1, test1) && src.compareRing(2, test2) && src.compareRing(3, test3))
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{
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return src;
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}
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}
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return null;
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}
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public static EntityLivingBase getEntity(World worldObj, int bloodOrbLevel, ItemStack[] test1, ItemStack[] test2, ItemStack[] test3)
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{
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for (SummoningRegistryComponent src : summoningList)
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{
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if (src.getBloodOrbLevel() <= bloodOrbLevel && src.compareRing(1, test1) && src.compareRing(2, test2) && src.compareRing(3, test3))
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{
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return src.getEntity(worldObj);
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}
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}
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return null;
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}
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public static EntityLivingBase getEntityWithID(World worldObj, int id)
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{
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for (SummoningRegistryComponent src : summoningList)
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{
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if (src.getSummoningHelperID() == id)
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{
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return src.getEntity(worldObj);
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}
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}
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return null;
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}
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}
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