
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
206 lines
7.9 KiB
Java
206 lines
7.9 KiB
Java
package WayofTime.alchemicalWizardry.common.spell.simple;
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import WayofTime.alchemicalWizardry.common.entity.projectile.IceProjectile;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import java.util.Random;
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public class SpellFrozenWater extends HomSpell {
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public Random itemRand = new Random();
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public SpellFrozenWater()
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{
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super();
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this.setEnergies(100, 200, 150, 100);
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//this.setCreativeTab(CreativeTabs.tabMisc);
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}
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@Override
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public ItemStack onOffensiveRangedRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
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if (par3EntityPlayer.isSneaking())
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{
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return par1ItemStack;
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}
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if (!par3EntityPlayer.capabilities.isCreativeMode)
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{
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EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveRangedEnergy());
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}
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par2World.playSoundAtEntity(par3EntityPlayer, "random.fizz", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
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if (!par2World.isRemote)
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{
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//par2World.spawnEntityInWorld(new EnergyBlastProjectile(par2World, par3EntityPlayer, damage));
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par2World.spawnEntityInWorld(new IceProjectile(par2World, par3EntityPlayer, 6));
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}
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return par1ItemStack;
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}
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@Override
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public ItemStack onOffensiveMeleeRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
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if (par3EntityPlayer.isSneaking())
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{
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return par1ItemStack;
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}
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if (!par3EntityPlayer.capabilities.isCreativeMode)
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{
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EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveMeleeEnergy());
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}
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for (int i = -2; i <= 2; i++)
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{
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par2World.spawnEntityInWorld(new IceProjectile(par2World, par3EntityPlayer, 6, 2, par3EntityPlayer.posX, par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight(), par3EntityPlayer.posZ, par3EntityPlayer.rotationYaw + i * 5F, par3EntityPlayer.rotationPitch));
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}
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return par1ItemStack;
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}
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@Override
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public ItemStack onDefensiveRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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if (!par3EntityPlayer.capabilities.isCreativeMode)
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{
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EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, getDefensiveEnergy());
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}
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float yaw = par3EntityPlayer.rotationYaw;
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float pitch = par3EntityPlayer.rotationPitch;
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int range = 2;
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if (pitch > 40F)
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{
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for (int i = -range; i <= range; i++)
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{
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for (int j = -range; j <= range; j++)
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{
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if (par2World.isAirBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY - 1, (int) par3EntityPlayer.posZ + j))
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{
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par2World.setBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY - 1, (int) par3EntityPlayer.posZ + j, Block.ice.blockID);
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}
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}
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}
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return par1ItemStack;
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} else if (pitch < -40F)
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{
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for (int i = -range; i <= range; i++)
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{
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for (int j = -range; j <= range; j++)
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{
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if (par2World.isAirBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + 3, (int) par3EntityPlayer.posZ + j))
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{
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par2World.setBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + 3, (int) par3EntityPlayer.posZ + j, Block.ice.blockID);
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}
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}
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}
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return par1ItemStack;
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}
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if ((yaw >= 315 && yaw < 360) || (yaw >= 0 && yaw < 45))
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{
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for (int i = -range; i <= range; i++)
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{
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for (int j = 0; j < range * 2 + 1; j++)
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{
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if (par2World.isAirBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + 2))
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{
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par2World.setBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + 2, Block.ice.blockID);
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}
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}
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}
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} else if (yaw >= 45 && yaw < 135)
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{
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for (int i = -range; i <= range; i++)
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{
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for (int j = 0; j < range * 2 + 1; j++)
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{
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if (par2World.isAirBlock((int) par3EntityPlayer.posX - 2, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + i))
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{
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par2World.setBlock((int) par3EntityPlayer.posX - 2, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + i, Block.ice.blockID);
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}
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}
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}
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} else if (yaw >= 135 && yaw < 225)
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{
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for (int i = -range; i <= range; i++)
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{
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for (int j = 0; j < range * 2 + 1; j++)
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{
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if (par2World.isAirBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ - 2))
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{
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par2World.setBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ - 2, Block.ice.blockID);
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}
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}
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}
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} else
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{
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for (int i = -range; i <= range; i++)
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{
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for (int j = 0; j < range * 2 + 1; j++)
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{
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if (par2World.isAirBlock((int) par3EntityPlayer.posX + 2, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + i))
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{
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par2World.setBlock((int) par3EntityPlayer.posX + 2, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + i, Block.ice.blockID);
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}
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}
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}
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}
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return par1ItemStack;
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}
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@Override
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public ItemStack onEnvironmentalRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
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if (par3EntityPlayer.isSneaking())
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{
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return par1ItemStack;
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}
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int radius = 3;
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int posX = (int) par3EntityPlayer.posX;
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int posY = (int) par3EntityPlayer.posY;
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int posZ = (int) par3EntityPlayer.posZ;
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for (int i = -radius; i <= radius; i++)
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{
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for (int j = -radius; j <= radius; j++)
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{
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for (int k = -radius; k <= radius; k++)
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{
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int blockID = par2World.getBlockId((int) par3EntityPlayer.posX + i - 1, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k);
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//Block block = Block.blocksList[blockID];
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if (blockID == Block.waterMoving.blockID || blockID == Block.waterStill.blockID)
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{
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par2World.setBlock((int) par3EntityPlayer.posX + i - 1, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k, Block.ice.blockID);
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}
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}
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}
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}
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// int blockID = par2World.getBlockId((int)par3EntityPlayer.posX+i, (int)par3EntityPlayer.posY+j, (int)par3EntityPlayer.posZ+k);
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// //Block block = Block.blocksList[blockID];
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// if(blockID==Block.waterMoving.blockID||blockID==Block.waterStill.blockID)
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// {
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// par2World.setBlock((int)par3EntityPlayer.posX+i, (int)par3EntityPlayer.posY+j, (int)par3EntityPlayer.posZ+k, Block.ice.blockID);
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// }
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return par1ItemStack;
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}
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}
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