
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
174 lines
6.3 KiB
Java
174 lines
6.3 KiB
Java
package WayofTime.alchemicalWizardry.common.spell.simple;
|
|
|
|
import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
|
|
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.AxisAlignedBB;
|
|
import net.minecraft.util.DamageSource;
|
|
import net.minecraft.world.World;
|
|
|
|
import java.util.Iterator;
|
|
import java.util.List;
|
|
import java.util.Random;
|
|
|
|
public class SpellFireBurst extends HomSpell {
|
|
public Random itemRand = new Random();
|
|
|
|
public SpellFireBurst()
|
|
{
|
|
super();
|
|
this.setEnergies(100, 300, 400, 100);
|
|
//this.setCreativeTab(CreativeTabs.tabMisc);
|
|
}
|
|
|
|
@Override
|
|
public ItemStack onOffensiveRangedRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
|
|
{
|
|
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
|
|
|
|
if (par3EntityPlayer.isSneaking())
|
|
{
|
|
return par1ItemStack;
|
|
}
|
|
|
|
if (!par3EntityPlayer.capabilities.isCreativeMode)
|
|
{
|
|
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveRangedEnergy());
|
|
}
|
|
|
|
par2World.playSoundAtEntity(par3EntityPlayer, "random.fizz", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
|
|
|
|
if (!par2World.isRemote)
|
|
{
|
|
//par2World.spawnEntityInWorld(new EnergyBlastProjectile(par2World, par3EntityPlayer, damage));
|
|
par2World.spawnEntityInWorld(new FireProjectile(par2World, par3EntityPlayer, 7));
|
|
}
|
|
|
|
return par1ItemStack;
|
|
}
|
|
|
|
@Override
|
|
public ItemStack onOffensiveMeleeRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
|
|
{
|
|
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
|
|
|
|
if (par3EntityPlayer.isSneaking())
|
|
{
|
|
return par1ItemStack;
|
|
}
|
|
|
|
if (!par3EntityPlayer.capabilities.isCreativeMode)
|
|
{
|
|
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveMeleeEnergy());
|
|
}
|
|
|
|
par2World.playSoundAtEntity(par3EntityPlayer, "random.fizz", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
|
|
|
|
if (!par2World.isRemote)
|
|
{
|
|
for (int i = -1; i <= 1; i++)
|
|
{
|
|
for (int j = -1; j <= 1; j++)
|
|
{
|
|
par2World.spawnEntityInWorld(new FireProjectile(par2World, par3EntityPlayer, 8, 2, par3EntityPlayer.posX, par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight(), par3EntityPlayer.posZ, par3EntityPlayer.rotationYaw + i * 10F, par3EntityPlayer.rotationPitch + j * 10F));
|
|
}
|
|
}
|
|
}
|
|
|
|
return par1ItemStack;
|
|
}
|
|
|
|
@Override
|
|
public ItemStack onDefensiveRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
|
|
{
|
|
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
|
|
|
|
if (par3EntityPlayer.isSneaking())
|
|
{
|
|
return par1ItemStack;
|
|
}
|
|
|
|
if (!par3EntityPlayer.capabilities.isCreativeMode)
|
|
{
|
|
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getDefensiveEnergy());
|
|
}
|
|
|
|
par2World.playSoundAtEntity(par3EntityPlayer, "random.fizz", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
|
|
int d0 = 2;
|
|
AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double) par3EntityPlayer.posX, (double) par3EntityPlayer.posY, (double) par3EntityPlayer.posZ, (double) (par3EntityPlayer.posX + 1), (double) (par3EntityPlayer.posY + 2), (double) (par3EntityPlayer.posZ + 1)).expand(d0, d0, d0);
|
|
//axisalignedbb.maxY = (double)this.worldObj.getHeight();
|
|
List list = par3EntityPlayer.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
|
|
Iterator iterator = list.iterator();
|
|
|
|
while (iterator.hasNext())
|
|
{
|
|
EntityLivingBase entityLiving = (EntityLivingBase) iterator.next();
|
|
|
|
if (entityLiving instanceof EntityPlayer)
|
|
{
|
|
if (entityLiving.getEntityName().equals(par3EntityPlayer.getEntityName()))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
entityLiving.setFire(100);
|
|
entityLiving.attackEntityFrom(DamageSource.inFire, 2);
|
|
}
|
|
|
|
// if (!par2World.isRemote)
|
|
// {
|
|
//
|
|
// for(int i=0;i<10;i++)
|
|
// {
|
|
// for(int j=0;j<5;j++)
|
|
// {
|
|
// par2World.spawnEntityInWorld(new FireProjectile(par2World, par3EntityPlayer, 10,5,par3EntityPlayer.posX,par3EntityPlayer.posY+par3EntityPlayer.getEyeHeight(),par3EntityPlayer.posZ, par3EntityPlayer.rotationYaw+i*36F,par3EntityPlayer.rotationPitch+j*72F));
|
|
// }
|
|
// }
|
|
// }
|
|
return par1ItemStack;
|
|
}
|
|
|
|
@Override
|
|
public ItemStack onEnvironmentalRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
|
|
{
|
|
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
|
|
|
|
if (par3EntityPlayer.isSneaking())
|
|
{
|
|
return par1ItemStack;
|
|
}
|
|
|
|
if (!par3EntityPlayer.capabilities.isCreativeMode)
|
|
{
|
|
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getEnvironmentalEnergy());
|
|
}
|
|
|
|
par2World.playSoundAtEntity(par3EntityPlayer, "random.fizz", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
|
|
World worldObj = par2World;
|
|
|
|
for (int i = -1; i <= 1; i++)
|
|
{
|
|
for (int j = -1; j <= 1; j++)
|
|
{
|
|
for (int k = -1; k <= 1; k++)
|
|
{
|
|
if (worldObj.isAirBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k))
|
|
{
|
|
if (worldObj.rand.nextFloat() < 0.8F)
|
|
{
|
|
worldObj.setBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k, Block.fire.blockID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return par1ItemStack;
|
|
}
|
|
}
|