BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/spell/simple/SpellExplosions.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

115 lines
4.2 KiB
Java

package WayofTime.alchemicalWizardry.common.spell.simple;
import WayofTime.alchemicalWizardry.common.entity.projectile.ExplosionProjectile;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import java.util.Random;
public class SpellExplosions extends HomSpell {
Random itemRand = new Random();
public SpellExplosions()
{
super();
this.setEnergies(400, 500, 1900, 1500);
//this.setCreativeTab(CreativeTabs.tabMisc);
}
@Override
public ItemStack onOffensiveRangedRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
if (par3EntityPlayer.isSneaking())
{
return par1ItemStack;
}
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveRangedEnergy());
}
par2World.playSoundAtEntity(par3EntityPlayer, "random.fizz", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
if (!par2World.isRemote)
{
//par2World.spawnEntityInWorld(new EnergyBlastProjectile(par2World, par3EntityPlayer, damage));
par2World.spawnEntityInWorld(new ExplosionProjectile(par2World, par3EntityPlayer, 6, true));
}
return par1ItemStack;
}
@Override
public ItemStack onOffensiveMeleeRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
if (par3EntityPlayer.isSneaking())
{
return par1ItemStack;
}
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveMeleeEnergy());
}
int distance = 4;
double yaw = par3EntityPlayer.rotationYaw / 180 * Math.PI;
double pitch = par3EntityPlayer.rotationPitch / 180 * Math.PI;
par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX + Math.sin(yaw) * Math.cos(pitch) * (-distance), par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight() + Math.sin(-pitch) * distance, par3EntityPlayer.posZ + Math.cos(yaw) * Math.cos(pitch) * distance, (float) (3), true);
return par1ItemStack;
}
@Override
public ItemStack onDefensiveRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
if (par3EntityPlayer.isSneaking())
{
return par1ItemStack;
}
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getDefensiveEnergy());
}
int distance = 4;
// double yaw = par3EntityPlayer.rotationYaw/180*Math.PI;
// double pitch = par3EntityPlayer.rotationPitch/180*Math.PI;
par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight(), par3EntityPlayer.posZ, (float) (distance), false);
return par1ItemStack;
}
@Override
public ItemStack onEnvironmentalRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
if (par3EntityPlayer.isSneaking())
{
return par1ItemStack;
}
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getEnvironmentalEnergy());
}
int radius = 3;
for (int i = 0; i < 360; i += 36)
{
par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX + Math.cos(i) * radius, par3EntityPlayer.posY, par3EntityPlayer.posZ + Math.sin(i) * radius, (float) (2), true);
}
return null;
}
}