
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
64 lines
2.1 KiB
Java
64 lines
2.1 KiB
Java
package WayofTime.alchemicalWizardry.common.rituals;
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import WayofTime.alchemicalWizardry.common.LifeEssenceNetwork;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.World;
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public class RitualEffectWater extends RitualEffect {
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public void performEffect(TEMasterStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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World worldSave = MinecraftServer.getServer().worldServers[0];
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LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
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if (data == null)
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{
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data = new LifeEssenceNetwork(owner);
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worldSave.setItemData(owner, data);
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}
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int currentEssence = data.currentEssence;
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World world = ritualStone.worldObj;
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int x = ritualStone.xCoord;
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int y = ritualStone.yCoord;
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int z = ritualStone.zCoord;
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if (world.isAirBlock(x, y + 1, z))
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{
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if (currentEssence < this.getCostPerRefresh())
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{
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EntityPlayer entityOwner = MinecraftServer.getServer().getConfigurationManager().getPlayerForUsername(owner);
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if (entityOwner == null)
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{
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return;
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}
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entityOwner.addPotionEffect(new PotionEffect(Potion.confusion.id, 80));
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} else
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{
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for (int i = 0; i < 10; i++)
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{
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PacketDispatcher.sendPacketToAllPlayers(TEAltar.getParticlePacket(x, y, z, (short) 3));
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}
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world.setBlock(x, y + 1, z, Block.waterMoving.blockID, 0, 3);
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data.currentEssence = currentEssence - this.getCostPerRefresh();
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data.markDirty();
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}
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}
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}
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public int getCostPerRefresh()
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{
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return 25;
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}
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}
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