
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
208 lines
8.3 KiB
Java
208 lines
8.3 KiB
Java
package WayofTime.alchemicalWizardry.common.rituals;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.LifeEssenceNetwork;
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import WayofTime.alchemicalWizardry.common.ModItems;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import thaumcraft.api.ItemApi;
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import java.util.Iterator;
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import java.util.List;
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public class RitualEffectSoulBound extends RitualEffect {
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@Override
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public void performEffect(TEMasterStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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World worldSave = MinecraftServer.getServer().worldServers[0];
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LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
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if (data == null)
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{
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data = new LifeEssenceNetwork(owner);
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worldSave.setItemData(owner, data);
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}
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int currentEssence = data.currentEssence;
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World world = ritualStone.worldObj;
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int x = ritualStone.xCoord;
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int y = ritualStone.yCoord;
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int z = ritualStone.zCoord;
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if (currentEssence < this.getCostPerRefresh())
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{
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EntityPlayer entityOwner = MinecraftServer.getServer().getConfigurationManager().getPlayerForUsername(owner);
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if (entityOwner == null)
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{
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return;
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}
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entityOwner.addPotionEffect(new PotionEffect(Potion.confusion.id, 80));
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} else
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{
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if (ritualStone.getVar1() == 0)
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{
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int d0 = 0;
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AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double) x, (double) y + 1, (double) z, (double) (x + 1), (double) (y + 2), (double) (z + 1)).expand(d0, d0, d0);
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List list = world.getEntitiesWithinAABB(EntityItem.class, axisalignedbb);
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Iterator iterator = list.iterator();
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EntityItem item;
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while (iterator.hasNext())
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{
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item = (EntityItem) iterator.next();
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// double xDif = item.posX - (xCoord+0.5);
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// double yDif = item.posY - (yCoord+1);
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// double zDif = item.posZ - (zCoord+0.5);
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ItemStack itemStack = item.getEntityItem();
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if (itemStack == null)
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{
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continue;
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}
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ItemStack itemGoggles = null;
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if (AlchemicalWizardry.isThaumcraftLoaded)
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{
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itemGoggles = ItemApi.getItem("itemGoggles", 0);
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}
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if (itemStack.itemID == ModItems.apprenticeBloodOrb.itemID)
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{
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ritualStone.setVar1(ModItems.energyBlaster.itemID);
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world.addWeatherEffect(new EntityLightningBolt(world, x, y + 1, z));
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ritualStone.setCooldown(ritualStone.getCooldown() - 1);
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item.setDead();
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return;
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} else if (itemStack.itemID == Item.swordDiamond.itemID)
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{
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ritualStone.setVar1(ModItems.energySword.itemID);
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world.addWeatherEffect(new EntityLightningBolt(world, x, y + 1, z));
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ritualStone.setCooldown(ritualStone.getCooldown() - 1);
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item.setDead();
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return;
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} else if (itemStack.itemID == Item.pickaxeDiamond.itemID)
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{
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ritualStone.setVar1(ModItems.boundPickaxe.itemID);
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world.addWeatherEffect(new EntityLightningBolt(world, x, y + 1, z));
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ritualStone.setCooldown(ritualStone.getCooldown() - 1);
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item.setDead();
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return;
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} else if (itemStack.itemID == Item.axeDiamond.itemID)
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{
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ritualStone.setVar1(ModItems.boundAxe.itemID);
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world.addWeatherEffect(new EntityLightningBolt(world, x, y + 1, z));
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ritualStone.setCooldown(ritualStone.getCooldown() - 1);
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item.setDead();
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return;
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} else if (itemStack.itemID == Item.shovelDiamond.itemID)
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{
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ritualStone.setVar1(ModItems.boundShovel.itemID);
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world.addWeatherEffect(new EntityLightningBolt(world, x, y + 1, z));
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ritualStone.setCooldown(ritualStone.getCooldown() - 1);
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item.setDead();
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return;
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} else if (itemGoggles != null && itemGoggles.isItemEqual(itemStack))
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{
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ritualStone.setVar1(ModItems.sanguineHelmet.itemID);
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world.addWeatherEffect(new EntityLightningBolt(world, x, y + 1, z));
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ritualStone.setCooldown(ritualStone.getCooldown() - 1);
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item.setDead();
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return;
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}
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if (world.rand.nextInt(10) == 0)
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{
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PacketDispatcher.sendPacketToAllPlayers(TEAltar.getParticlePacket(item.posX, item.posY, item.posZ, (short) 1));
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}
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}
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data.currentEssence = currentEssence - this.getCostPerRefresh();
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data.markDirty();
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} else
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{
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ritualStone.setCooldown(ritualStone.getCooldown() - 1);
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if (world.rand.nextInt(20) == 0)
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{
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int lightningPoint = world.rand.nextInt(8);
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switch (lightningPoint)
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{
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case 0:
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world.addWeatherEffect(new EntityLightningBolt(world, x + 4, y + 3, z + 0));
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break;
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case 1:
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world.addWeatherEffect(new EntityLightningBolt(world, x - 4, y + 3, z + 0));
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break;
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case 2:
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world.addWeatherEffect(new EntityLightningBolt(world, x + 0, y + 3, z + 4));
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break;
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case 3:
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world.addWeatherEffect(new EntityLightningBolt(world, x + 0, y + 3, z - 4));
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break;
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case 4:
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world.addWeatherEffect(new EntityLightningBolt(world, x + 3, y + 3, z + 3));
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break;
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case 5:
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world.addWeatherEffect(new EntityLightningBolt(world, x - 3, y + 3, z + 3));
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break;
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case 6:
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world.addWeatherEffect(new EntityLightningBolt(world, x + 3, y + 3, z - 3));
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break;
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case 7:
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world.addWeatherEffect(new EntityLightningBolt(world, x - 3, y + 3, z - 3));
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break;
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}
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}
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if (ritualStone.getCooldown() <= 0)
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{
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ItemStack spawnedItem = new ItemStack(ritualStone.getVar1(), 1, 0);
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if (spawnedItem != null)
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{
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EntityItem newItem = new EntityItem(world, x + 0.5, y + 1, z + 0.5, spawnedItem);
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world.spawnEntityInWorld(newItem);
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}
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ritualStone.setActive(false);
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}
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}
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}
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}
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@Override
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public int getCostPerRefresh()
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{
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return 0;
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}
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@Override
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public int getInitialCooldown()
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{
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return 200;
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}
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}
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