
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
202 lines
No EOL
8 KiB
Java
202 lines
No EOL
8 KiB
Java
package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelWingedFireDemon extends ModelBase {
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//fields
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ModelRenderer leftLegPlate;
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ModelRenderer leftLeg;
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ModelRenderer codPiece;
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ModelRenderer rightLegPlate;
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ModelRenderer rightLeg;
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ModelRenderer body;
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ModelRenderer leftShoulder;
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ModelRenderer leftArm;
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ModelRenderer head;
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ModelRenderer rightShoulder;
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ModelRenderer rightArm;
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ModelRenderer leftWing;
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ModelRenderer rightWing;
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ModelRenderer leftHorn1;
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ModelRenderer rightHorn1;
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ModelRenderer leftHorn2;
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ModelRenderer rightHorn2;
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public ModelWingedFireDemon()
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{
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textureWidth = 64;
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textureHeight = 64;
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leftLegPlate = new ModelRenderer(this, 40, 36);
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leftLegPlate.addBox(0F, -3F, -3F, 6, 6, 6);
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leftLegPlate.setRotationPoint(2F, 5F, 0F);
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leftLegPlate.setTextureSize(64, 64);
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leftLegPlate.mirror = true;
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setRotation(leftLegPlate, 0F, 0F, 0F);
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leftLeg = new ModelRenderer(this, 48, 16);
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leftLeg.addBox(1F, 3F, -2F, 4, 16, 4);
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leftLeg.setRotationPoint(2F, 5F, 0F);
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leftLeg.setTextureSize(64, 64);
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leftLeg.mirror = true;
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setRotation(leftLeg, 0F, 0F, 0F);
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codPiece = new ModelRenderer(this, 48, 0);
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codPiece.addBox(-2F, 0F, -2F, 4, 6, 4);
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codPiece.setRotationPoint(0F, 1F, 0F);
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codPiece.setTextureSize(64, 64);
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codPiece.mirror = true;
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setRotation(codPiece, 0F, 0F, 0F);
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rightLegPlate = new ModelRenderer(this, 40, 36);
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rightLegPlate.mirror = true;
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rightLegPlate.addBox(-6F, -3F, -3F, 6, 6, 6);
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rightLegPlate.setRotationPoint(-2F, 5F, 0F);
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rightLegPlate.setTextureSize(64, 64);
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rightLegPlate.mirror = true;
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setRotation(rightLegPlate, 0F, 0F, 0F);
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rightLegPlate.mirror = false;
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rightLeg = new ModelRenderer(this, 48, 16);
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rightLeg.mirror = true;
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rightLeg.addBox(-5F, 3F, -2F, 4, 16, 4);
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rightLeg.setRotationPoint(-2F, 5F, 0F);
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rightLeg.setTextureSize(64, 64);
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rightLeg.mirror = true;
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setRotation(rightLeg, 0F, 0F, 0F);
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rightLeg.mirror = false;
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body = new ModelRenderer(this, 0, 44);
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body.addBox(-5F, -14F, -3F, 10, 14, 6);
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body.setRotationPoint(0F, 1F, 0F);
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body.setTextureSize(64, 64);
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body.mirror = true;
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setRotation(body, 0F, 0F, 0F);
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leftShoulder = new ModelRenderer(this, 0, 29);
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leftShoulder.addBox(0F, -5F, -4F, 8, 7, 8);
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leftShoulder.setRotationPoint(5F, -10F, 0F);
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leftShoulder.setTextureSize(64, 64);
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leftShoulder.mirror = true;
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setRotation(leftShoulder, 0F, 0F, 0F);
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leftArm = new ModelRenderer(this, 32, 0);
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leftArm.addBox(3F, 2F, -2F, 4, 12, 4);
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leftArm.setRotationPoint(5F, -10F, 0F);
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leftArm.setTextureSize(64, 64);
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leftArm.mirror = true;
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setRotation(leftArm, 0F, 0F, 0F);
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head = new ModelRenderer(this, 32, 48);
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head.addBox(-4F, -7F, -4F, 8, 8, 8);
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head.setRotationPoint(0F, -14F, -1F);
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head.setTextureSize(64, 64);
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head.mirror = true;
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setRotation(head, 0F, 0F, 0F);
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rightShoulder = new ModelRenderer(this, 0, 29);
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rightShoulder.mirror = true;
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rightShoulder.mirror = true;
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rightShoulder.addBox(-8F, -5F, -4F, 8, 7, 8);
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rightShoulder.setRotationPoint(-5F, -10F, 0F);
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rightShoulder.setTextureSize(64, 64);
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rightShoulder.mirror = true;
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setRotation(rightShoulder, 0F, 0F, 0F);
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rightShoulder.mirror = false;
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rightArm = new ModelRenderer(this, 32, 0);
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rightArm.mirror = true;
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rightArm.mirror = true;
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rightArm.addBox(-7F, 2F, -2F, 4, 12, 4);
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rightArm.setRotationPoint(-5F, -10F, 0F);
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rightArm.setTextureSize(64, 64);
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rightArm.mirror = true;
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setRotation(rightArm, 0F, 0F, 0F);
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rightArm.mirror = false;
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leftWing = new ModelRenderer(this, 0, 0);
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leftWing.addBox(0F, -2F, 0F, 16, 12, 0);
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leftWing.setRotationPoint(0F, -11F, 3F);
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leftWing.setTextureSize(64, 64);
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leftWing.mirror = true;
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setRotation(leftWing, 0F, -0.5061455F, 0F);
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rightWing = new ModelRenderer(this, 0, 0);
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rightWing.mirror = true;
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rightWing.addBox(-16F, -2F, 0F, 16, 12, 0);
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rightWing.setRotationPoint(0F, -11F, 3F);
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rightWing.setTextureSize(64, 64);
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rightWing.mirror = true;
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setRotation(rightWing, 0F, 0.5061455F, 0F);
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rightWing.mirror = false;
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leftHorn1 = new ModelRenderer(this, 0, 12);
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leftHorn1.addBox(4F, -9F, -1F, 1, 5, 1);
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leftHorn1.setRotationPoint(0F, -14F, -1F);
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leftHorn1.setTextureSize(64, 64);
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leftHorn1.mirror = true;
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setRotation(leftHorn1, 0F, 0F, 0F);
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rightHorn1 = new ModelRenderer(this, 0, 12);
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rightHorn1.mirror = true;
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rightHorn1.addBox(-5F, -9F, -1F, 1, 5, 1);
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rightHorn1.setRotationPoint(0F, -14F, -1F);
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rightHorn1.setTextureSize(64, 64);
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rightHorn1.mirror = true;
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setRotation(rightHorn1, 0F, 0F, 0F);
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rightHorn1.mirror = false;
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leftHorn2 = new ModelRenderer(this, 4, 12);
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leftHorn2.addBox(4F, -10F, 0F, 1, 5, 1);
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leftHorn2.setRotationPoint(0F, -14F, -1F);
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leftHorn2.setTextureSize(64, 64);
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leftHorn2.mirror = true;
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setRotation(leftHorn2, 0F, 0F, 0F);
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rightHorn2 = new ModelRenderer(this, 4, 12);
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rightHorn2.mirror = true;
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rightHorn2.addBox(-5F, -10F, 0F, 1, 5, 1);
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rightHorn2.setRotationPoint(0F, -14F, -1F);
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rightHorn2.setTextureSize(64, 64);
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rightHorn2.mirror = true;
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setRotation(rightHorn2, 0F, 0F, 0F);
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rightHorn2.mirror = false;
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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leftLegPlate.render(f5);
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leftLeg.render(f5);
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codPiece.render(f5);
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rightLegPlate.render(f5);
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rightLeg.render(f5);
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body.render(f5);
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leftShoulder.render(f5);
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leftArm.render(f5);
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head.render(f5);
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rightShoulder.render(f5);
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rightArm.render(f5);
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leftWing.render(f5);
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rightWing.render(f5);
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leftHorn1.render(f5);
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rightHorn1.render(f5);
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leftHorn2.render(f5);
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rightHorn2.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
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this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
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this.leftHorn1.rotateAngleX = head.rotateAngleX;
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this.leftHorn1.rotateAngleY = head.rotateAngleY;
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this.leftHorn2.rotateAngleX = head.rotateAngleX;
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this.leftHorn2.rotateAngleY = head.rotateAngleY;
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this.rightHorn1.rotateAngleX = head.rotateAngleX;
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this.rightHorn1.rotateAngleY = head.rotateAngleY;
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this.rightHorn2.rotateAngleX = head.rotateAngleX;
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this.rightHorn2.rotateAngleY = head.rotateAngleY;
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this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
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this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
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this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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this.leftShoulder.rotateAngleX = this.leftArm.rotateAngleX;
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this.rightShoulder.rotateAngleX = this.rightArm.rotateAngleX;
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}
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} |