BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelLowerGuardian.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

206 lines
8.5 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityLowerGuardian;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.MathHelper;
public class ModelLowerGuardian extends ModelBase {
//fields
ModelRenderer Body;
ModelRenderer Torso;
ModelRenderer Head;
ModelRenderer leftArm;
ModelRenderer rightArm;
ModelRenderer leftLeg;
ModelRenderer leftFoot;
ModelRenderer rightLeg;
ModelRenderer rightFoot;
ModelRenderer leftHorn;
ModelRenderer hornAppendage1;
ModelRenderer hornAppendage2;
ModelRenderer rightHorn;
ModelRenderer hornAppendage3;
ModelRenderer hornAppendage4;
public ModelLowerGuardian()
{
textureWidth = 64;
textureHeight = 64;
Body = new ModelRenderer(this, 0, 0);
Body.addBox(-8F, -7F, -4F, 16, 14, 8);
Body.setRotationPoint(0F, -3F, 0F);
Body.setTextureSize(64, 64);
Body.mirror = true;
setRotation(Body, 0F, 0F, 0F);
Torso = new ModelRenderer(this, 0, 25);
Torso.addBox(-4F, 0F, -3F, 8, 4, 6);
Torso.setRotationPoint(0F, 4F, 0F);
Torso.setTextureSize(64, 64);
Torso.mirror = true;
setRotation(Torso, 0F, 0F, 0F);
Head = new ModelRenderer(this, 29, 25);
Head.addBox(-4F, -8F, -4F, 8, 8, 8);
Head.setRotationPoint(0F, -10F, 0F);
Head.setTextureSize(64, 64);
Head.mirror = true;
setRotation(Head, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 17, 42);
leftArm.addBox(0F, -2F, -2F, 4, 18, 4);
leftArm.setRotationPoint(8F, -8F, 0F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
rightArm = new ModelRenderer(this, 17, 42);
rightArm.mirror = true;
rightArm.addBox(-4F, -2F, -2F, 4, 18, 4);
rightArm.setRotationPoint(-8F, -8F, 0F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
leftLeg = new ModelRenderer(this, 0, 42);
leftLeg.addBox(0F, -2F, -2F, 4, 17, 4);
leftLeg.setRotationPoint(4F, 6F, 0F);
leftLeg.setTextureSize(64, 64);
leftLeg.mirror = true;
setRotation(leftLeg, 0F, 0F, 0F);
leftFoot = new ModelRenderer(this, 34, 42);
leftFoot.addBox(0F, 15F, -6F, 4, 3, 8);
leftFoot.setRotationPoint(4F, 6F, 0F);
leftFoot.setTextureSize(64, 64);
leftFoot.mirror = true;
setRotation(leftFoot, 0F, 0F, 0F);
rightLeg = new ModelRenderer(this, 0, 42);
rightLeg.mirror = true;
rightLeg.addBox(-4F, -2F, -2F, 4, 17, 4);
rightLeg.setRotationPoint(-4F, 6F, 0F);
rightLeg.setTextureSize(64, 64);
rightLeg.mirror = true;
setRotation(rightLeg, 0F, 0F, 0F);
rightLeg.mirror = false;
rightFoot = new ModelRenderer(this, 34, 42);
rightFoot.mirror = true;
rightFoot.addBox(-4F, 15F, -6F, 4, 3, 8);
rightFoot.setRotationPoint(-4F, 6F, 0F);
rightFoot.setTextureSize(64, 64);
rightFoot.mirror = true;
setRotation(rightFoot, 0F, 0F, 0F);
rightFoot.mirror = false;
leftHorn = new ModelRenderer(this, 0, 0);
leftHorn.addBox(4F, -11F, 0F, 1, 6, 1);
leftHorn.setRotationPoint(0F, -10F, 0F);
leftHorn.setTextureSize(64, 64);
leftHorn.mirror = true;
setRotation(leftHorn, 0F, 0F, 0F);
hornAppendage1 = new ModelRenderer(this, 0, 0);
hornAppendage1.addBox(4F, -7F, -1F, 1, 1, 1);
hornAppendage1.setRotationPoint(0F, -10F, 0F);
hornAppendage1.setTextureSize(64, 64);
hornAppendage1.mirror = true;
setRotation(hornAppendage1, 0F, 0F, 0F);
hornAppendage2 = new ModelRenderer(this, 0, 0);
hornAppendage2.addBox(4F, -6F, 1F, 1, 1, 1);
hornAppendage2.setRotationPoint(0F, -10F, 0F);
hornAppendage2.setTextureSize(64, 64);
hornAppendage2.mirror = true;
setRotation(hornAppendage2, 0F, 0F, 0F);
rightHorn = new ModelRenderer(this, 0, 0);
rightHorn.mirror = true;
rightHorn.addBox(-5F, -11F, 0F, 1, 6, 1);
rightHorn.setRotationPoint(0F, -10F, 0F);
rightHorn.setTextureSize(64, 64);
rightHorn.mirror = true;
setRotation(rightHorn, 0F, 0F, 0F);
rightHorn.mirror = false;
hornAppendage3 = new ModelRenderer(this, 0, 0);
hornAppendage3.mirror = true;
hornAppendage3.addBox(-5F, -7F, -1F, 1, 1, 1);
hornAppendage3.setRotationPoint(0F, -10F, 0F);
hornAppendage3.setTextureSize(64, 64);
hornAppendage3.mirror = true;
setRotation(hornAppendage3, 0F, 0F, 0F);
hornAppendage3.mirror = false;
hornAppendage4 = new ModelRenderer(this, 0, 0);
hornAppendage4.mirror = true;
hornAppendage4.addBox(-5F, -6F, 1F, 1, 1, 1);
hornAppendage4.setRotationPoint(0F, -10F, 0F);
hornAppendage4.setTextureSize(64, 64);
hornAppendage4.mirror = true;
setRotation(hornAppendage4, 0F, 0F, 0F);
hornAppendage4.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Body.render(f5);
Torso.render(f5);
Head.render(f5);
leftArm.render(f5);
rightArm.render(f5);
leftLeg.render(f5);
leftFoot.render(f5);
rightLeg.render(f5);
rightFoot.render(f5);
leftHorn.render(f5);
hornAppendage1.render(f5);
hornAppendage2.render(f5);
rightHorn.render(f5);
hornAppendage3.render(f5);
hornAppendage4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
EntityLowerGuardian entityLowerGuardian = (EntityLowerGuardian) par1EntityLivingBase;
int i = entityLowerGuardian.getAttackTimer();
if (i > 0)
{
this.rightLeg.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float) i - par4, 10.0F);
this.rightFoot.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float) i - par4, 10.0F);
//this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F);
}
}
private float func_78172_a(float par1, float par2)
{
return (Math.abs(par1 % par2 - par2 * 0.5F) - par2 * 0.25F) / (par2 * 0.25F);
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.Head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.Head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.leftFoot.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.rightFoot.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.hornAppendage1.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage1.rotateAngleY = this.Head.rotateAngleY;
this.hornAppendage2.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage2.rotateAngleY = this.Head.rotateAngleY;
this.hornAppendage3.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage3.rotateAngleY = this.Head.rotateAngleY;
this.hornAppendage4.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage4.rotateAngleY = this.Head.rotateAngleY;
this.leftHorn.rotateAngleX = this.Head.rotateAngleX;
this.leftHorn.rotateAngleY = this.Head.rotateAngleY;
this.rightHorn.rotateAngleX = this.Head.rotateAngleX;
this.rightHorn.rotateAngleY = this.Head.rotateAngleY;
}
}