
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
196 lines
8 KiB
Java
196 lines
8 KiB
Java
package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelIceDemon extends ModelBase {
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//fields
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ModelRenderer head;
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ModelRenderer leftHorn;
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ModelRenderer rightHorn;
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ModelRenderer body;
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ModelRenderer leftArm;
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ModelRenderer leftWrist;
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ModelRenderer leftIcicle1;
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ModelRenderer leftIcicle2;
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ModelRenderer leftIcicle3;
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ModelRenderer leftLeg;
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ModelRenderer rightArm;
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ModelRenderer rightWrist;
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ModelRenderer rightIcicle1;
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ModelRenderer rightIcicle2;
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ModelRenderer rightIcicle3;
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ModelRenderer rightLeg;
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ModelRenderer Shape1;
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public ModelIceDemon()
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{
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textureWidth = 64;
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textureHeight = 64;
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head = new ModelRenderer(this, 40, 0);
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head.addBox(-3F, -8F, -3F, 6, 8, 6);
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head.setRotationPoint(0F, -3F, 0F);
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head.setTextureSize(64, 64);
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head.mirror = true;
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setRotation(head, 0F, 0F, 0F);
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leftHorn = new ModelRenderer(this, 0, 0);
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leftHorn.addBox(3F, -7F, 2F, 1, 1, 10);
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leftHorn.setRotationPoint(0F, -3F, 0F);
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leftHorn.setTextureSize(64, 64);
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leftHorn.mirror = true;
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setRotation(leftHorn, 0.4363323F, 0F, 0F);
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rightHorn = new ModelRenderer(this, 0, 0);
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rightHorn.mirror = true;
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rightHorn.addBox(-4F, -7F, 2F, 1, 1, 10);
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rightHorn.setRotationPoint(0F, -3F, 0F);
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rightHorn.setTextureSize(64, 64);
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rightHorn.mirror = true;
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setRotation(rightHorn, 0.4363323F, 0F, 0F);
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rightHorn.mirror = false;
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body = new ModelRenderer(this, 40, 15);
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body.addBox(-4F, 0F, -2F, 8, 13, 4);
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body.setRotationPoint(0F, -3F, 0F);
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body.setTextureSize(64, 64);
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body.mirror = true;
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setRotation(body, 0F, 0F, 0F);
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leftArm = new ModelRenderer(this, 0, 48);
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leftArm.addBox(0F, -2F, -2F, 4, 12, 4);
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leftArm.setRotationPoint(4F, -1F, 0F);
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leftArm.setTextureSize(64, 64);
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leftArm.mirror = true;
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setRotation(leftArm, 0F, 0F, 0F);
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leftWrist = new ModelRenderer(this, 32, 57);
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leftWrist.addBox(0F, 6F, -2.5F, 5, 2, 5);
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leftWrist.setRotationPoint(4F, -1F, 0F);
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leftWrist.setTextureSize(64, 64);
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leftWrist.mirror = true;
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setRotation(leftWrist, 0F, 0F, 0F);
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leftIcicle1 = new ModelRenderer(this, 0, 0);
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leftIcicle1.addBox(4.9F, 0F, -0.5F, 1, 6, 1);
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leftIcicle1.setRotationPoint(4F, -1F, 0F);
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leftIcicle1.setTextureSize(64, 64);
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leftIcicle1.mirror = true;
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setRotation(leftIcicle1, 0F, 0F, 0.1396263F);
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leftIcicle2 = new ModelRenderer(this, 0, 0);
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leftIcicle2.addBox(5F, 0F, 0F, 1, 6, 1);
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leftIcicle2.setRotationPoint(4F, -1F, 0F);
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leftIcicle2.setTextureSize(64, 64);
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leftIcicle2.mirror = true;
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setRotation(leftIcicle2, 0F, 0.5585054F, 0.1919862F);
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leftIcicle3 = new ModelRenderer(this, 0, 0);
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leftIcicle3.addBox(5F, 0F, -1F, 1, 6, 1);
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leftIcicle3.setRotationPoint(4F, -1F, 0F);
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leftIcicle3.setTextureSize(64, 64);
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leftIcicle3.mirror = true;
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setRotation(leftIcicle3, 0F, -0.5585054F, 0.1919862F);
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leftLeg = new ModelRenderer(this, 16, 46);
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leftLeg.addBox(-2F, 0F, -2F, 4, 14, 4);
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leftLeg.setRotationPoint(2F, 10F, 0F);
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leftLeg.setTextureSize(64, 64);
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leftLeg.mirror = true;
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setRotation(leftLeg, 0F, 0F, 0F);
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rightArm = new ModelRenderer(this, 0, 48);
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rightArm.mirror = true;
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rightArm.addBox(-4F, -2F, -2F, 4, 12, 4);
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rightArm.setRotationPoint(-4F, -1F, 0F);
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rightArm.setTextureSize(64, 64);
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rightArm.mirror = true;
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setRotation(rightArm, 0F, 0F, 0F);
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rightArm.mirror = false;
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rightWrist = new ModelRenderer(this, 32, 57);
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rightWrist.mirror = true;
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rightWrist.addBox(-5F, 6F, -2.5F, 5, 2, 5);
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rightWrist.setRotationPoint(-4F, -1F, 0F);
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rightWrist.setTextureSize(64, 64);
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rightWrist.mirror = true;
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setRotation(rightWrist, 0F, 0F, 0F);
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rightWrist.mirror = false;
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rightIcicle1 = new ModelRenderer(this, 0, 0);
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rightIcicle1.addBox(-5.9F, 0F, -0.5F, 1, 6, 1);
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rightIcicle1.setRotationPoint(-4F, -1F, 0F);
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rightIcicle1.setTextureSize(64, 64);
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rightIcicle1.mirror = true;
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setRotation(rightIcicle1, 0F, 0F, -0.1396263F);
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rightIcicle2 = new ModelRenderer(this, 0, 0);
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rightIcicle2.addBox(-6F, 0F, 0F, 1, 6, 1);
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rightIcicle2.setRotationPoint(-4F, -1F, 0F);
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rightIcicle2.setTextureSize(64, 64);
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rightIcicle2.mirror = true;
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setRotation(rightIcicle2, 0F, -0.5585054F, -0.1919862F);
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rightIcicle3 = new ModelRenderer(this, 0, 0);
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rightIcicle3.addBox(-6F, 0F, -1F, 1, 6, 1);
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rightIcicle3.setRotationPoint(-4F, -1F, 0F);
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rightIcicle3.setTextureSize(64, 64);
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rightIcicle3.mirror = true;
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setRotation(rightIcicle3, 0F, 0.5585054F, -0.1919862F);
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rightLeg = new ModelRenderer(this, 16, 46);
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rightLeg.mirror = true;
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rightLeg.addBox(-2F, 0F, -2F, 4, 14, 4);
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rightLeg.setRotationPoint(-2F, 10F, 0F);
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rightLeg.setTextureSize(64, 64);
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rightLeg.mirror = true;
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setRotation(rightLeg, 0F, 0F, 0F);
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rightLeg.mirror = false;
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Shape1 = new ModelRenderer(this, 0, 12);
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Shape1.addBox(-0.5F, 0F, -0.5F, 1, 10, 1);
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Shape1.setRotationPoint(0F, 8F, 1.5F);
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Shape1.setTextureSize(64, 64);
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Shape1.mirror = true;
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setRotation(Shape1, 0.5948578F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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head.render(f5);
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leftHorn.render(f5);
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rightHorn.render(f5);
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body.render(f5);
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leftArm.render(f5);
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leftWrist.render(f5);
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leftIcicle1.render(f5);
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leftIcicle2.render(f5);
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leftIcicle3.render(f5);
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leftLeg.render(f5);
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rightArm.render(f5);
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rightWrist.render(f5);
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rightIcicle1.render(f5);
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rightIcicle2.render(f5);
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rightIcicle3.render(f5);
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rightLeg.render(f5);
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Shape1.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
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this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
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this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
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this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
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this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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this.leftHorn.rotateAngleX = head.rotateAngleX + 0.4363323F;
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this.leftHorn.rotateAngleY = head.rotateAngleY;
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this.rightHorn.rotateAngleX = head.rotateAngleX + 0.4363323F;
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this.rightHorn.rotateAngleY = head.rotateAngleY;
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this.rightIcicle1.rotateAngleX = rightArm.rotateAngleX;
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this.rightIcicle2.rotateAngleX = rightArm.rotateAngleX;
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this.rightIcicle3.rotateAngleX = rightArm.rotateAngleX;
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this.leftIcicle1.rotateAngleX = leftArm.rotateAngleX;
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this.leftIcicle2.rotateAngleX = leftArm.rotateAngleX;
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this.leftIcicle3.rotateAngleX = leftArm.rotateAngleX;
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this.rightWrist.rotateAngleX = rightArm.rotateAngleX;
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this.leftWrist.rotateAngleX = leftArm.rotateAngleX;
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}
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}
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