BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelConduit.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

286 lines
10 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
//Date: 11/26/2013 1:57:16 PM
//Template version 1.1
//Java generated by Techne
//Keep in mind that you still need to fill in some blanks
//- ZeuX
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.ForgeDirection;
public class ModelConduit extends ModelBase {
//fields
ModelRenderer curvedInput;
ModelRenderer curvedOutput;
ModelRenderer straightBar1;
ModelRenderer curvedBar1;
ModelRenderer spacer1;
ModelRenderer straightBar2;
ModelRenderer curvedBar2;
ModelRenderer spacer2;
ModelRenderer straightBar3;
ModelRenderer curvedBar3;
ModelRenderer straightBar4;
ModelRenderer curvedBar4;
ModelRenderer spacer3;
ModelRenderer spacer4;
ModelRenderer spacer5;
ModelRenderer spacer6;
ModelRenderer spacer7;
ModelRenderer spacer8;
public ModelConduit()
{
textureWidth = 64;
textureHeight = 32;
curvedInput = new ModelRenderer(this, 0, 0);
curvedInput.addBox(-2F, -2F, -8F, 4, 4, 10);
curvedInput.setRotationPoint(0F, 16F, 0F);
curvedInput.setTextureSize(64, 32);
curvedInput.mirror = true;
setRotation(curvedInput, 0F, 0F, 0F);
curvedOutput = new ModelRenderer(this, 18, 0);
curvedOutput.addBox(2F, -2F, -2F, 6, 4, 4);
curvedOutput.setRotationPoint(0F, 16F, 0F);
curvedOutput.setTextureSize(64, 32);
curvedOutput.mirror = true;
setRotation(curvedOutput, 0F, 0F, 0F);
straightBar1 = new ModelRenderer(this, 0, 17);
straightBar1.addBox(-5F, 3F, -8F, 2, 2, 13);
straightBar1.setRotationPoint(0F, 16F, 0F);
straightBar1.setTextureSize(64, 32);
straightBar1.mirror = true;
setRotation(straightBar1, 0F, 0F, 0F);
curvedBar1 = new ModelRenderer(this, 29, 10);
curvedBar1.addBox(-5F, 3F, 3F, 13, 2, 2);
curvedBar1.setRotationPoint(0F, 16F, 0F);
curvedBar1.setTextureSize(64, 32);
curvedBar1.mirror = true;
setRotation(curvedBar1, 0F, 0F, 0F);
spacer1 = new ModelRenderer(this, 40, 0);
spacer1.addBox(-5.5F, 2.5F, 2.5F, 3, 3, 3);
spacer1.setRotationPoint(0F, 16F, 0F);
spacer1.setTextureSize(64, 32);
spacer1.mirror = true;
setRotation(spacer1, 0F, 0F, 0F);
straightBar2 = new ModelRenderer(this, 0, 17);
straightBar2.addBox(-5F, -5F, -8F, 2, 2, 13);
straightBar2.setRotationPoint(0F, 16F, 0F);
straightBar2.setTextureSize(64, 32);
straightBar2.mirror = true;
setRotation(straightBar2, 0F, 0F, 0F);
curvedBar2 = new ModelRenderer(this, 29, 10);
curvedBar2.addBox(-5F, -5F, 3F, 13, 2, 2);
curvedBar2.setRotationPoint(0F, 16F, 0F);
curvedBar2.setTextureSize(64, 32);
curvedBar2.mirror = true;
setRotation(curvedBar2, 0F, 0F, 0F);
spacer2 = new ModelRenderer(this, 40, 0);
spacer2.addBox(-5.5F, -5.5F, 2.5F, 3, 3, 3);
spacer2.setRotationPoint(0F, 16F, 0F);
spacer2.setTextureSize(64, 32);
spacer2.mirror = true;
setRotation(spacer2, 0F, 0F, 0F);
straightBar3 = new ModelRenderer(this, 0, 17);
straightBar3.addBox(3F, 3F, -8F, 2, 2, 13);
straightBar3.setRotationPoint(0F, 16F, 0F);
straightBar3.setTextureSize(64, 32);
straightBar3.mirror = true;
setRotation(straightBar3, 0F, 0F, 0F);
curvedBar3 = new ModelRenderer(this, 29, 10);
curvedBar3.addBox(-5F, 3F, -5F, 13, 2, 2);
curvedBar3.setRotationPoint(0F, 16F, 0F);
curvedBar3.setTextureSize(64, 32);
curvedBar3.mirror = true;
setRotation(curvedBar3, 0F, 0F, 0F);
straightBar4 = new ModelRenderer(this, 0, 17);
straightBar4.addBox(3F, -5F, -8F, 2, 2, 13);
straightBar4.setRotationPoint(0F, 16F, 0F);
straightBar4.setTextureSize(64, 32);
straightBar4.mirror = true;
setRotation(straightBar4, 0F, 0F, 0F);
curvedBar4 = new ModelRenderer(this, 29, 10);
curvedBar4.addBox(-5F, -5F, -5F, 13, 2, 2);
curvedBar4.setRotationPoint(0F, 16F, 0F);
curvedBar4.setTextureSize(64, 32);
curvedBar4.mirror = true;
setRotation(curvedBar4, 0F, 0F, 0F);
spacer3 = new ModelRenderer(this, 40, 0);
spacer3.addBox(2.5F, 2.5F, 2.5F, 3, 3, 3);
spacer3.setRotationPoint(0F, 16F, 0F);
spacer3.setTextureSize(64, 32);
spacer3.mirror = true;
setRotation(spacer3, 0F, 0F, 0F);
spacer4 = new ModelRenderer(this, 40, 0);
spacer4.addBox(2.5F, 2.5F, -5.5F, 3, 3, 3);
spacer4.setRotationPoint(0F, 16F, 0F);
spacer4.setTextureSize(64, 32);
spacer4.mirror = true;
setRotation(spacer4, 0F, 0F, 0F);
spacer5 = new ModelRenderer(this, 40, 0);
spacer5.addBox(-5.5F, 2.5F, -5.484F, 3, 3, 3);
spacer5.setRotationPoint(0F, 16F, 0F);
spacer5.setTextureSize(64, 32);
spacer5.mirror = true;
setRotation(spacer5, 0F, 0F, 0F);
spacer6 = new ModelRenderer(this, 40, 0);
spacer6.addBox(2.5F, -5.5F, 2.5F, 3, 3, 3);
spacer6.setRotationPoint(0F, 16F, 0F);
spacer6.setTextureSize(64, 32);
spacer6.mirror = true;
setRotation(spacer6, 0F, 0F, 0F);
spacer7 = new ModelRenderer(this, 40, 0);
spacer7.addBox(2.5F, -5.5F, -5.5F, 3, 3, 3);
spacer7.setRotationPoint(0F, 16F, 0F);
spacer7.setTextureSize(64, 32);
spacer7.mirror = true;
setRotation(spacer7, 0F, 0F, 0F);
spacer8 = new ModelRenderer(this, 40, 0);
spacer8.addBox(-5.5F, -5.5F, -5.5F, 3, 3, 3);
spacer8.setRotationPoint(0F, 16F, 0F);
spacer8.setTextureSize(64, 32);
spacer8.mirror = true;
setRotation(spacer8, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float xInputRot = 0.0f;
float yInputRot = 0.0f;
float zInputRot = 0.0f;
float xOutputRot = 0.0f;
float yOutputRot = 0.0f;
float zOutputRot = 0.0f;
switch (input)
{
case NORTH:
xInputRot = 0.0f;
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case EAST:
xInputRot = 0.0f;
yInputRot = (float) (0.5f * Math.PI);
zInputRot = 0.0f;
break;
case SOUTH:
xInputRot = 0.0f;
yInputRot = (float) (1.0f * Math.PI);
zInputRot = 0.0f;
break;
case WEST:
xInputRot = 0.0f;
yInputRot = (float) (-0.5f * Math.PI);
zInputRot = 0.0f;
break;
case UP:
xInputRot = (float) (-0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case DOWN:
xInputRot = (float) (0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
default:
break;
}
switch (output)
{
case NORTH:
xOutputRot = 0.0f;
yOutputRot = (float) (0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case EAST:
xOutputRot = 0.0f;
yOutputRot = (float) (1.0f * Math.PI);
zOutputRot = 0.0f;
break;
case SOUTH:
xOutputRot = 0.0f;
yOutputRot = (float) (-0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case WEST:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = 0.0f;
break;
case UP:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (-0.5f * Math.PI);
break;
case DOWN:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (0.5f * Math.PI);
break;
default:
break;
}
this.setRotation(curvedInput, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedOutput, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar1, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar2, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar3, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar4, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar4, xOutputRot, yOutputRot, zOutputRot);
curvedInput.render(f5);
curvedOutput.render(f5);
//setRotation(curvedOutput,0F,-(float)(Math.PI/2),0F);
straightBar1.render(f5);
curvedBar1.render(f5);
spacer1.render(f5);
straightBar2.render(f5);
curvedBar2.render(f5);
spacer2.render(f5);
straightBar3.render(f5);
curvedBar3.render(f5);
straightBar4.render(f5);
curvedBar4.render(f5);
spacer3.render(f5);
spacer4.render(f5);
spacer5.render(f5);
spacer6.render(f5);
spacer7.render(f5);
spacer8.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}