
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
152 lines
No EOL
6 KiB
Java
152 lines
No EOL
6 KiB
Java
package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelBoulderFist extends ModelBase {
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//fields
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ModelRenderer leftFist;
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ModelRenderer leftArm;
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ModelRenderer body;
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ModelRenderer leftLeg1;
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ModelRenderer leftLeg2;
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ModelRenderer leftFoot;
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ModelRenderer rightFist;
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ModelRenderer rightArm;
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ModelRenderer rightLeg1;
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ModelRenderer rightLeg2;
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ModelRenderer rightFoot;
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ModelRenderer head;
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public ModelBoulderFist()
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{
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textureWidth = 64;
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textureHeight = 64;
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leftFist = new ModelRenderer(this, 33, 52);
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leftFist.addBox(-1F, 12F, -3F, 6, 6, 6);
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leftFist.setRotationPoint(5F, 6F, -6F);
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leftFist.setTextureSize(64, 64);
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leftFist.mirror = true;
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setRotation(leftFist, 0F, 0F, 0F);
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leftArm = new ModelRenderer(this, 48, 33);
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leftArm.addBox(0F, -2F, -2F, 4, 14, 4);
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leftArm.setRotationPoint(5F, 6F, -6F);
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leftArm.setTextureSize(64, 64);
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leftArm.mirror = true;
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setRotation(leftArm, 0F, 0F, 0F);
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body = new ModelRenderer(this, 0, 40);
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body.addBox(-5F, -2F, -3F, 10, 18, 6);
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body.setRotationPoint(0F, 6F, -6F);
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body.setTextureSize(64, 64);
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body.mirror = true;
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setRotation(body, 1.22173F, 0F, 0F);
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leftLeg1 = new ModelRenderer(this, 0, 25);
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leftLeg1.addBox(0F, -1F, -1F, 4, 6, 2);
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leftLeg1.setRotationPoint(5F, 11F, 7F);
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leftLeg1.setTextureSize(64, 64);
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leftLeg1.mirror = true;
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setRotation(leftLeg1, -((float) Math.PI / 4F), 0F, 0F);
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leftLeg2 = new ModelRenderer(this, 1, 25);
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leftLeg2.addBox(0F, 5F, -1F, 4, 2, 12);
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leftLeg2.setRotationPoint(5F, 11F, 7F);
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leftLeg2.setTextureSize(64, 64);
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leftLeg2.mirror = true;
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setRotation(leftLeg2, -((float) Math.PI / 4F), 0F, 0F);
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leftFoot = new ModelRenderer(this, 22, 25);
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leftFoot.addBox(0F, 11F, -1F, 4, 2, 5);
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leftFoot.setRotationPoint(5F, 11F, 7F);
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leftFoot.setTextureSize(64, 64);
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leftFoot.mirror = true;
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setRotation(leftFoot, 0F, 0F, 0F);
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rightFist = new ModelRenderer(this, 33, 52);
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rightFist.mirror = true;
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rightFist.addBox(-5F, 12F, -3F, 6, 6, 6);
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rightFist.setRotationPoint(-5F, 6F, -6F);
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rightFist.setTextureSize(64, 64);
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rightFist.mirror = true;
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setRotation(rightFist, 0F, 0F, 0F);
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rightFist.mirror = false;
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rightArm = new ModelRenderer(this, 48, 33);
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rightArm.mirror = true;
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rightArm.addBox(-4F, -2F, -2F, 4, 14, 4);
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rightArm.setRotationPoint(-5F, 6F, -6F);
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rightArm.setTextureSize(64, 64);
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rightArm.mirror = true;
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setRotation(rightArm, 0F, 0F, 0F);
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rightArm.mirror = false;
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rightLeg1 = new ModelRenderer(this, 0, 25);
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rightLeg1.mirror = true;
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rightLeg1.addBox(-4F, -1F, -1F, 4, 6, 2);
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rightLeg1.setRotationPoint(-5F, 11F, 7F);
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rightLeg1.setTextureSize(64, 64);
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rightLeg1.mirror = true;
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setRotation(rightLeg1, -((float) Math.PI / 4F), 0F, 0F);
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rightLeg1.mirror = false;
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rightLeg2 = new ModelRenderer(this, 1, 25);
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rightLeg2.mirror = true;
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rightLeg2.addBox(-4F, 5F, -1F, 4, 2, 12);
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rightLeg2.setRotationPoint(-5F, 11F, 7F);
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rightLeg2.setTextureSize(64, 64);
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rightLeg2.mirror = true;
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setRotation(rightLeg2, -((float) Math.PI / 4F), 0F, 0F);
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rightLeg2.mirror = false;
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rightFoot = new ModelRenderer(this, 22, 25);
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rightFoot.mirror = true;
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rightFoot.addBox(-4F, 11F, -1F, 4, 2, 5);
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rightFoot.setRotationPoint(-5F, 11F, 7F);
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rightFoot.setTextureSize(64, 64);
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rightFoot.mirror = true;
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setRotation(rightFoot, 0F, 0F, 0F);
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rightFoot.mirror = false;
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head = new ModelRenderer(this, 0, 0);
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head.addBox(-3F, -5F, -5F, 6, 6, 6);
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head.setRotationPoint(0F, 5F, -7F);
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head.setTextureSize(64, 64);
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head.mirror = true;
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setRotation(head, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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leftFist.render(f5);
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leftArm.render(f5);
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body.render(f5);
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leftLeg1.render(f5);
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leftLeg2.render(f5);
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leftFoot.render(f5);
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rightFist.render(f5);
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rightArm.render(f5);
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rightLeg1.render(f5);
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rightLeg2.render(f5);
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rightFoot.render(f5);
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head.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
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this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
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this.leftFoot.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.8F * f1;
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this.rightFoot.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 0.8F * f1;
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this.leftLeg1.rotateAngleX = leftFoot.rotateAngleX - ((float) Math.PI / 4F);
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this.rightLeg1.rotateAngleX = rightFoot.rotateAngleX - ((float) Math.PI / 4F);
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this.leftLeg2.rotateAngleX = leftFoot.rotateAngleX - ((float) Math.PI / 4F);
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this.rightLeg2.rotateAngleX = rightFoot.rotateAngleX - ((float) Math.PI / 4F);
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this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 0.9f * f1;
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this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.9f * f1;
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this.leftFist.rotateAngleX = leftArm.rotateAngleX;
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this.rightFist.rotateAngleX = rightArm.rotateAngleX;
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}
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} |