
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
180 lines
No EOL
7.2 KiB
Java
180 lines
No EOL
7.2 KiB
Java
package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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import org.lwjgl.opengl.GL11;
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public class ModelBileDemon extends ModelBase {
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//fields
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ModelRenderer belly;
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ModelRenderer chest;
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ModelRenderer head;
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ModelRenderer nose;
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ModelRenderer leftHorn;
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ModelRenderer leftArmSpacer;
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ModelRenderer leftArm;
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ModelRenderer leftChain;
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ModelRenderer leftBall;
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ModelRenderer rightHorn;
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ModelRenderer rightChain;
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ModelRenderer rightBall;
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ModelRenderer rightArmSpacer;
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ModelRenderer rightArm;
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public ModelBileDemon()
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{
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textureWidth = 128;
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textureHeight = 64;
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belly = new ModelRenderer(this, 0, 31);
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belly.addBox(-8F, -1F, -10F, 16, 15, 18);
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belly.setRotationPoint(0F, 10F, 0F);
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belly.setTextureSize(128, 64);
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belly.mirror = true;
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setRotation(belly, 0F, 0F, 0F);
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chest = new ModelRenderer(this, 70, 46);
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chest.addBox(-7F, -4F, -6F, 14, 4, 14);
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chest.setRotationPoint(0F, 10F, 0F);
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chest.setTextureSize(128, 64);
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chest.mirror = true;
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setRotation(chest, -0.1115358F, 0F, 0F);
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head = new ModelRenderer(this, 0, 0);
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head.addBox(-4F, -8F, -4F, 8, 8, 8);
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head.setRotationPoint(0F, 6F, 3F);
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head.setTextureSize(128, 64);
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head.mirror = true;
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setRotation(head, 0F, 0F, 0F);
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nose = new ModelRenderer(this, 0, 0);
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nose.addBox(-1F, -4F, -5F, 2, 1, 1);
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nose.setRotationPoint(0F, 6F, 3F);
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nose.setTextureSize(128, 64);
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nose.mirror = true;
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setRotation(nose, 0F, 0F, 0F);
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leftHorn = new ModelRenderer(this, 93, 1);
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leftHorn.addBox(4F, -7F, 0F, 16, 1, 1);
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leftHorn.setRotationPoint(0F, 6F, 3F);
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leftHorn.setTextureSize(128, 64);
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leftHorn.mirror = true;
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setRotation(leftHorn, 0F, 0F, 0F);
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leftArmSpacer = new ModelRenderer(this, 80, 1);
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leftArmSpacer.addBox(0F, -2F, -2F, 1, 4, 4);
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leftArmSpacer.setRotationPoint(7F, 8F, 3F);
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leftArmSpacer.setTextureSize(128, 64);
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leftArmSpacer.mirror = true;
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setRotation(leftArmSpacer, 0F, 0F, 0F);
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leftArm = new ModelRenderer(this, 62, 1);
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leftArm.addBox(1F, -2F, -2F, 4, 18, 4);
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leftArm.setRotationPoint(7F, 8F, 3F);
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leftArm.setTextureSize(128, 64);
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leftArm.mirror = true;
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setRotation(leftArm, 0F, 0F, 0F);
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leftChain = new ModelRenderer(this, 95, 5);
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leftChain.addBox(17F, -6F, 0F, 1, 6, 1);
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leftChain.setRotationPoint(0F, 6F, 3F);
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leftChain.setTextureSize(128, 64);
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leftChain.mirror = true;
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setRotation(leftChain, 0F, 0F, 0F);
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leftBall = new ModelRenderer(this, 107, 4);
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leftBall.addBox(15F, 0F, -2F, 5, 5, 5);
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leftBall.setRotationPoint(0F, 6F, 3F);
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leftBall.setTextureSize(128, 64);
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leftBall.mirror = true;
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setRotation(leftBall, 0F, 0F, 0F);
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rightHorn = new ModelRenderer(this, 93, 1);
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rightHorn.mirror = true;
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rightHorn.addBox(-20F, -7F, 0F, 16, 1, 1);
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rightHorn.setRotationPoint(0F, 6F, 3F);
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rightHorn.setTextureSize(128, 64);
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rightHorn.mirror = true;
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setRotation(rightHorn, 0F, 0F, 0F);
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rightHorn.mirror = false;
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rightChain = new ModelRenderer(this, 95, 5);
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rightChain.mirror = true;
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rightChain.addBox(-18F, -6F, 0F, 1, 6, 1);
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rightChain.setRotationPoint(0F, 6F, 3F);
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rightChain.setTextureSize(128, 64);
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rightChain.mirror = true;
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setRotation(rightChain, 0F, 0F, 0F);
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rightChain.mirror = false;
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rightBall = new ModelRenderer(this, 107, 4);
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rightBall.mirror = true;
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rightBall.addBox(-20F, 0F, -2F, 5, 5, 5);
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rightBall.setRotationPoint(0F, 6F, 3F);
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rightBall.setTextureSize(128, 64);
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rightBall.mirror = true;
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setRotation(rightBall, 0F, 0F, 0F);
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rightBall.mirror = false;
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rightArmSpacer = new ModelRenderer(this, 80, 1);
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rightArmSpacer.mirror = true;
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rightArmSpacer.addBox(-1F, -2F, -2F, 1, 4, 4);
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rightArmSpacer.setRotationPoint(-7F, 8F, 3F);
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rightArmSpacer.setTextureSize(128, 64);
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rightArmSpacer.mirror = true;
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setRotation(rightArmSpacer, 0F, 0F, 0F);
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rightArmSpacer.mirror = false;
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rightArm = new ModelRenderer(this, 62, 1);
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rightArm.mirror = true;
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rightArm.addBox(-5F, -2F, -2F, 4, 18, 4);
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rightArm.setRotationPoint(-7F, 8F, 3F);
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rightArm.setTextureSize(128, 64);
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rightArm.mirror = true;
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setRotation(rightArm, 0F, 0F, 0F);
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rightArm.mirror = false;
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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float scale = 1.3f;
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GL11.glScalef(scale, scale, scale);
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GL11.glTranslatef(0.0f, -(6.0f / 16.0f), 0.0f);
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belly.render(f5);
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chest.render(f5);
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head.render(f5);
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nose.render(f5);
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leftHorn.render(f5);
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leftArmSpacer.render(f5);
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leftArm.render(f5);
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leftChain.render(f5);
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leftBall.render(f5);
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rightHorn.render(f5);
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rightChain.render(f5);
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rightBall.render(f5);
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rightArmSpacer.render(f5);
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rightArm.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
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this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
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this.rightArm.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
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this.leftArm.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
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this.rightArmSpacer.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
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this.leftArmSpacer.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
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this.leftBall.rotateAngleX = this.head.rotateAngleX;
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this.leftBall.rotateAngleY = this.head.rotateAngleY;
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this.rightBall.rotateAngleX = this.head.rotateAngleX;
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this.rightBall.rotateAngleY = this.head.rotateAngleY;
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this.leftChain.rotateAngleX = this.head.rotateAngleX;
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this.leftChain.rotateAngleY = this.head.rotateAngleY;
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this.rightChain.rotateAngleX = this.head.rotateAngleX;
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this.rightChain.rotateAngleY = this.head.rotateAngleY;
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this.leftHorn.rotateAngleX = this.head.rotateAngleX;
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this.leftHorn.rotateAngleY = this.head.rotateAngleY;
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this.rightHorn.rotateAngleX = this.head.rotateAngleX;
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this.rightHorn.rotateAngleY = this.head.rotateAngleY;
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this.nose.rotateAngleX = this.head.rotateAngleX;
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this.nose.rotateAngleY = this.head.rotateAngleY;
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}
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} |