
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
106 lines
3.3 KiB
Java
106 lines
3.3 KiB
Java
package WayofTime.alchemicalWizardry.common.items.sigil;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.ArmourUpgrade;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import java.util.List;
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public class AirSigil extends EnergyItems implements ArmourUpgrade {
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private int energyUsed;
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public AirSigil(int id)
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{
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super(id);
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this.maxStackSize = 1;
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//setMaxDamage(1000);
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setEnergyUsed(50);
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setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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}
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("I feel lighter already...");
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if (!(par1ItemStack.stackTagCompound == null))
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{
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par3List.add("Current owner: " + par1ItemStack.stackTagCompound.getString("ownerName"));
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister iconRegister)
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{
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:AirSigil");
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}
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@Override
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public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
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if (par3EntityPlayer.isSneaking())
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{
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return par1ItemStack;
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}
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Vec3 vec = par3EntityPlayer.getLookVec();
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double wantedVelocity = 1.7;
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if (par3EntityPlayer.isPotionActive(AlchemicalWizardry.customPotionBoost))
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{
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int i = par3EntityPlayer.getActivePotionEffect(AlchemicalWizardry.customPotionBoost).getAmplifier();
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wantedVelocity += (1 + i) * (0.35);
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}
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par3EntityPlayer.motionX = vec.xCoord * wantedVelocity;
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par3EntityPlayer.motionY = vec.yCoord * wantedVelocity;
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par3EntityPlayer.motionZ = vec.zCoord * wantedVelocity;
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par2World.playSoundEffect((double) ((float) par3EntityPlayer.posX + 0.5F), (double) ((float) par3EntityPlayer.posY + 0.5F), (double) ((float) par3EntityPlayer.posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (par2World.rand.nextFloat() - par2World.rand.nextFloat()) * 0.8F);
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par3EntityPlayer.fallDistance = 0;
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if (!par3EntityPlayer.capabilities.isCreativeMode)
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{
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if (!EnergyItems.syphonBatteries(par1ItemStack, par3EntityPlayer, getEnergyUsed()))
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{
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}
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} else
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{
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return par1ItemStack;
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}
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return par1ItemStack;
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}
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@Override
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public void onArmourUpdate(World world, EntityPlayer player,
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ItemStack thisItemStack)
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{
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// TODO Auto-generated method stub
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player.fallDistance = 0;
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}
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@Override
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public boolean isUpgrade()
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{
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// TODO Auto-generated method stub
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return true;
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}
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@Override
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public int getEnergyForTenSeconds()
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{
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// TODO Auto-generated method stub
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return 50;
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}
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}
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