
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
63 lines
1.8 KiB
Java
63 lines
1.8 KiB
Java
package WayofTime.alchemicalWizardry.common.items.potion;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.ICatalyst;
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import WayofTime.alchemicalWizardry.common.alchemy.AlchemyRecipeRegistry;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumChatFormatting;
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import org.lwjgl.input.Keyboard;
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import java.util.List;
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public class LengtheningCatalyst extends Item implements ICatalyst {
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private int catalystStrength;
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public LengtheningCatalyst(int id, int catalystStrength)
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{
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super(id);
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this.catalystStrength = catalystStrength;
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setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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}
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@Override
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public int getCatalystLevel()
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{
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return catalystStrength;
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}
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@Override
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public boolean isConcentration()
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{
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return false;
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}
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("Used in alchemy");
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if (Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))
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{
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ItemStack[] recipe = AlchemyRecipeRegistry.getRecipeForItemStack(par1ItemStack);
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if (recipe != null)
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{
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par3List.add(EnumChatFormatting.BLUE + "Recipe:");
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for (ItemStack item : recipe)
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{
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if (item != null)
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{
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par3List.add("" + item.getDisplayName());
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}
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}
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}
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} else
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{
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par3List.add("-Press " + EnumChatFormatting.BLUE + "shift" + EnumChatFormatting.GRAY + " for Recipe-");
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}
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}
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}
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