
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
136 lines
4.2 KiB
Java
136 lines
4.2 KiB
Java
package WayofTime.alchemicalWizardry.common.items;
|
|
|
|
import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
|
|
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
import net.minecraft.client.renderer.texture.IconRegister;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.entity.player.EntityPlayerMP;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.DamageSource;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.common.FakePlayer;
|
|
|
|
import java.util.List;
|
|
|
|
public class SacrificialDagger extends Item {
|
|
public SacrificialDagger(int id)
|
|
{
|
|
super(id);
|
|
this.maxStackSize = 1;
|
|
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
|
|
setFull3D();
|
|
}
|
|
|
|
@Override
|
|
@SideOnly(Side.CLIENT)
|
|
public void registerIcons(IconRegister iconRegister)
|
|
{
|
|
this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SacrificialDagger");
|
|
}
|
|
|
|
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
|
|
{
|
|
par3List.add("Just a prick of the");
|
|
par3List.add("finger will suffice...");
|
|
}
|
|
|
|
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
|
|
{
|
|
if (!par3EntityPlayer.capabilities.isCreativeMode)
|
|
{
|
|
par3EntityPlayer.setHealth(par3EntityPlayer.getHealth() - 2);
|
|
}
|
|
|
|
if (par3EntityPlayer instanceof FakePlayer)
|
|
{
|
|
return par1ItemStack;
|
|
}
|
|
|
|
double posX = par3EntityPlayer.posX;
|
|
double posY = par3EntityPlayer.posY;
|
|
double posZ = par3EntityPlayer.posZ;
|
|
par2World.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (par2World.rand.nextFloat() - par2World.rand.nextFloat()) * 0.8F);
|
|
float f = (float) 1.0F;
|
|
float f1 = f * 0.6F + 0.4F;
|
|
float f2 = f * f * 0.7F - 0.5F;
|
|
float f3 = f * f * 0.6F - 0.7F;
|
|
|
|
for (int l = 0; l < 8; ++l)
|
|
{
|
|
par2World.spawnParticle("reddust", posX + Math.random() - Math.random(), posY + Math.random() - Math.random(), posZ + Math.random() - Math.random(), f1, f2, f3);
|
|
}
|
|
|
|
if (!par2World.isRemote && !(par3EntityPlayer.getClass().equals(EntityPlayerMP.class)))
|
|
{
|
|
return par1ItemStack;
|
|
}
|
|
|
|
findAndFillAltar(par2World, par3EntityPlayer, 200);
|
|
|
|
if (par3EntityPlayer.getHealth() <= 0.5f)
|
|
{
|
|
//par3EntityPlayer.inventory.dropAllItems();
|
|
par3EntityPlayer.onDeath(DamageSource.generic);
|
|
}
|
|
|
|
return par1ItemStack;
|
|
}
|
|
|
|
public void findAndFillAltar(World world, EntityPlayer player, int amount)
|
|
{
|
|
int posX = (int) Math.round(player.posX - 0.5f);
|
|
int posY = (int) player.posY;
|
|
int posZ = (int) Math.round(player.posZ - 0.5f);
|
|
TEAltar altarEntity = getAltar(world, posX, posY, posZ);
|
|
|
|
if (altarEntity == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
altarEntity.sacrificialDaggerCall(amount, false);
|
|
altarEntity.startCycle();
|
|
}
|
|
|
|
public TEAltar getAltar(World world, int x, int y, int z)
|
|
{
|
|
TileEntity tileEntity = null;
|
|
|
|
for (int i = -2; i <= 2; i++)
|
|
{
|
|
for (int j = -2; j <= 2; j++)
|
|
{
|
|
for (int k = -2; k <= 1; k++)
|
|
{
|
|
tileEntity = world.getBlockTileEntity(i + x, k + y, j + z);
|
|
|
|
if ((tileEntity instanceof TEAltar))
|
|
{
|
|
return (TEAltar) tileEntity;
|
|
}
|
|
}
|
|
|
|
if ((tileEntity instanceof TEAltar))
|
|
{
|
|
return (TEAltar) tileEntity;
|
|
}
|
|
}
|
|
|
|
if ((tileEntity instanceof TEAltar))
|
|
{
|
|
return (TEAltar) tileEntity;
|
|
}
|
|
}
|
|
|
|
if ((tileEntity instanceof TEAltar))
|
|
{
|
|
return (TEAltar) tileEntity;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
} |